BANDAI NAMCO Holdings Inc.

About Company


History of BANDAI NAMCO Holdings

May., 2005

  • Announcement of management integration between NAMCO and BANDAI

Sep., 2005

  • NAMCO BANDAI Holdings Inc. established.
  • NAMCO BANDAI Holdings Inc. listed on the First Section of the Tokyo Stock Exchange.

Dec., 2005

  • Transfer a portion of BANDAI's and NAMCO's managements over subsidiary and
    affiliated companies respectively by a corporate separation.

Jan., 2006

  • NAMCO BANDAI Holdings (USA) Inc.,US regional holding company, established, and affiliated operating companies reorganized.
  • Bandai Logipal Inc. made into full subsidiary through stock exchange.

Mar., 2006

  • The facility operation business was given to a re-merged NAMCO.
  • NAMCO BANDAI Games Inc. established through the integration of BANDAI's home game operations and NAMCO's home game, arcade game, and mobile game operations.
  • Bandai Logipal Inc. made into full subsidiary through stock exchange.
  • NAMCO BANDAI Will was certified as a special subsidiary as stipulated by Japan's Law for Employment Promotion, etc., of the Disabled.

Jun., 2006

  • NAMCO BANDAI Holdings made Banpresto a wholly owned subsidiary.
  • Anime Channel was established through a joint investment by Bandai Visual and Bandai Channel.
  • In the U.K., NAMCO OPERATIONS EUROPE LTD.acquired four hybrid bowling facilities.

Sep., 2006

  • Bandai made CCP Co., Ltd., a subsidiary.
  • NAMCO opened Namco Wonder Park Hero's Base, a large-scale facility combining amusement and character merchandising, in Kawasaki City,Kanagawa Prefecture.

Nov., 2006

  • NAMCO BANDAI Games and Banpresto introduced Mobile Suit Gundam: Senjo no Kizuna, an arcade game machine that was developed through a collaborative effort by two companies.

Jan., 2007

  • In Europe, NAMCO Holdings UK Ltd. was established as a regional holding company and the operating companies were reorganized.

Mar., 2007

  • NAMCO BANDAI Holdings entered a capital and business alliance with Toei Corporation, Toei Animation Co., Ltd., and Kadokawa Group Holdings Inc.
  • NAMCO BANDAI Games and Sony Computer Entertainment Inc. contributed capital to establish a joint venture, CELLIUS, Inc.

Apr., 2007

  • NAMCO BANDAI Games sold a portion of itsholdings in Monolith Co., Ltd., to Nintendo Co.,Ltd.

May., 2007

  • Bandai, the Ishimori Group, and ITOCHU Corporation entered a capital and business tie-up.
  • NAMCO BANDAI Games consolidated five bases nationwide into a new facility in Shinagawa-ku, Tokyo.
  • NAMCO BANDAI Holdings signed an agreement for BANDAI NAMCO Forest in Nagano Prefecture with the aim of promoting forest management and usage activities.
  • NAMCO BANDAI Holdings acquired part of shares of Fujiya Co.,Ltd.

Jan., 2008

  • Bandai, TYO,and Tsubura production entered a capital and business tieup.

Feb., 2008

  • Bandai Visual Co.,Ltd. and Bandai Networks Co.,Ltd. made into full subsidiary through stock exchange. BANDAI SOUTH ASIA PTE.,LTD.was established.

Apr., 2008

  • Banpresto Co.,Ltd software for home video game consoles and arcade game machine operations were transferved to and integrated with the operations of NAMCO BANDAI Games Inc. The functions of administrative of four companies in the Group were consolidated into NAMCO BANDAI Holdings.BANDAI (SHENZHEN)CO.,LTD. was established.

Jul., 2008

  • Visual and Music Coutent business in North America was consolidated into BANDAI ENTERTAINMENT INC.

Nov., 2008

  • Bandai Visual Co., Ltd. and Bandai Networks Co., Ltd. move their head offices to Shinagawa-ku.

Feb., 2009

  • NAMCO BANDAI Games Europe S.A.S. signs share purchase agreement with Atari Europe SAS, a subsidiary of Infogrames Entertainment SA, and invests in a new game software distribution company established by Atari Europe.

Mar., 2009

  • EMOTION Co., Ltd. music business transferred to Lantis Co., Ltd. after an absorption-type split.
  • Liquidates the Seika Co., Ltd. after a capital and business alliance with Sun-Star Stationery Co., Ltd.
  • NAMCO BANDAI Games Inc. acquires majority stake in D3 Inc. and makes it a subsidiary.
  • Announces an outline of the group-wide project that commemorates the 30th anniversary of Mobile Suit Gundam.

Apr., 2009

  • The three-year Mid-term Plan starts.
  • Takeo Takasu is appointed Chairman, and Representative Director of NAMCO BANDAI Holdings Inc., and Shukuo Ishikawa becomes President and CEO, and Representative Director.
  • Shin Unozawa is appointed President & CEO, and Representative Director of NAMCO BANDAI Games Inc.
  • NAMCO BANDAI Games Inc. and Bandai Networks Co., Ltd. are merged, with NAMCO BANDAI Games as the surviving company and Bandai Networks as the expiring company.
  • Bandai Visual Co., Ltd. and ANIME CHANNEL Co., Ltd. are merged, with Bandai Visual as the surviving company and ANIME CHANNEL as the expiring company.

Jul., 2009

  • As part of the Green Tokyo Gundam Project, a full-size 18 meter high GUNDAM Statue erected in Shiokaze Park, Tokyo, is opened in public.
  • NAMCO BANDAI Holdings Inc. made the NAMCO BANDAI Partners S.A.S. a wholly owned subsidiary.

Aug., 2009

  • BANDAI Polska sp.zo.z was established.

Oct., 2009

  • NAMCO BANDAI Online Inc. was established.

Dec., 2009

  • Bandai Corporacion Mexico C.V. was established.

Feb., 2010

  • The Group announced its Restart Plan. Avi Arad became an Exective Advisor of Group.

Mar., 2010

  • Cumulative shipments of Gundam Plastic model kits series surpassed 400 million units. Gundam Plastic model kits marked its 30th anniversary.

Apr., 2010

  • Shukuo Ishikawa became President and Representative Director of NAMCO BANDAI Games Inc., and Shin Unozawa became Vice President and Representative Director of NAMCO BANDAI Games Inc.

May., 2010

  • BANDAI AMERICA INCORERATED acquired master toy license in the world wide of Power Rangers SAMURAI.

Jun., 2010

  • Opened the 1st Character package-type amusement corner in amusement facility of NAMCO.

Jul., 2010

  • Pac-Man marked its 30th anniversary.


  • Products related to the Masked Rider series, as well as digital cards and other card merchandise, offered by BANDAI became hot sellers.

Apr., 2011

  • Banpresto Co., Ltd. and Bec Co., Ltd. merged to form B.B. Studio Co., Ltd.

Jul., 2011

  • NAMCO's NAMJATOWN celebrated its 15th anniversary.

Oct., 2011

  • NAMCO BANDAI Games and DeNA Co., Ltd. established a joint venture.


  • Tamagotchi, Taiko Drum Master, and Tales series marked their 15th, 10th, and 15th anniversaries, respectively. Various anniversary projects were implemented.“TIGER & BUNNY,” an animated TV program produced by Sunrise, became a hit.

Jan., 2012

  • The number of registered users of NAMCO BANDAI Games' social games exceeded 10 million in total.

Apr., 2012

  • The Mid-term Plan starting from April 2012, setting forth the vision of “Empower, Gain Momentum, Accelerate Evolution,” was started.NAMCO BANDAI Games' development division was split off to form NAMCO BANDAI Studios Inc.Gundam Front Tokyo, a leading-edge entertainment space based on the Gundam series, was opend.

Dec., 2012

  • The cumulative total number of registered users for NAMCO BANDAI Games Inc. social games surpassed 30 million.


  • The IDOL M@STER draws attention in a variety of categories, such as game software and social games.Aikatsu! series products were a hit.

Mar., 2013

  • NAMCO BANDAI Studio Inc. establishes overseas subsidiaries in Singapore and Canada.

Jun., 2013

  • In the U.S., broadcasts of PAC-MAN and the Ghostly Advertures, a new animation, are started.

Jul., 2013

  • J-WORLD TOKYO opens in Ikebukuro,Tokyo.NAMJATOWN opens in Ikebukuro,Tokyo.BANDAI PHILIPPINES INC puts a production site in operation.

Aug., 2013

  • For its 160th anniversary, Asakusa Hanayashiki implemented a commemorative year plan.

Oct., 2013

  • BANDAI made Sun-Star Stationery Co., Ltd., a subsidiary.The first Cafe & Bar CHARACRO opened.

Dec., 2013

  • Toei Hero World, an experience-based entertainment museum, opened.


  • Group original IP Aikatsu! and Love Live! School idol project earned strong popularity.Products related to Zyuden Sentai Kyoryuger and Kamen Rider Gaim became hits.

Jan., 2014

  • THE IDOLM@STER MOVIE, a theatrical release, became a hit.Products related to YoKai Watch earned strong popularity. “Possessions,” (original title “Tsukumo”), which was a part of the “Short Peace” film omnibus, wasnominated in the category of animated short film for the 86th Academy Awards.

Mar., 2014

  • The Mobile Suit Gundam 35 Anniversary Project was announced. NAMCO BANDAI Holdings was selected as a recipient of the Excellence Award at the Fiscal 2013 Corporate Value Improvement Awards sponsored by the Tokyo Stock Exchange.

Apr., 2014

  • Hitoshi Hagiwara became the president and representative director of NAMCO. The English-language names of 31 Group companies were changed.

May., 2014

  • The third Kaikaiya day service center was opened in Yokohama.

Jun., 2014

  • The English-language name of NAMCO BANDAI Holdings was changed to BANDAI NAMCO Holdings.

Oct., 2014

  • Established PT BANDAI NAMCO INDONESIA in Indonesia.

Nov., 2014

  • Established Anime Consortium Japan Inc. which develop the platform that provide streaming service of official Japanese anime content.

Apr., 2015

  • Mid-term Plan announcing “NEXT STAGE: Empower, Gain Momentum, Accelerate Evolution” starts in April 2015.
  • Name of BANDAI NAMCO Games Inc. changed to BANDAI NAMCO Entertainment Inc.
  • Division producing IP products for children and families separated from Sunrise establish BANDAI NAMCO Pictures Inc.
  • Names of major companies in Asia changed to standard format of “BANDAI NAMCO + region name.”
  • BANDAI NAMCO (SHANGHAI) CO., LTD., established in Shanghai.