Education and Training
Toys and Hobby
*Introduced here are initiatives taken by BANDAI, which is the core company of the Toys and Hobby Unit.
At BANDAI, the theme for human resources development is “autonomy and independence”. For new employees, we implement programs designed to develop new employees become individuals who can think, learn and take action on their own. Meanwhile, for mid-career employees, we implement programs that encourage them to look back on themselves and create awareness, and help guide employees to solving issues they face. We implement a broad range of education and training programs to accommodate diverse needs. For example, we provide the “BANDAI NAMCO Adventure Program” for employees hired after graduation to recognize the importance of team-building. We also implement a variety of education and training programs, such as holding the Early Morning English Activity (“Eikatsu”) to support employees enhancing their language skills.
|BANDAI’s major education & training curriculums||Results for FY2020.3|
|Adventure Program||56 employees|
|Third-year employee training||44 employees|
|Early Morning English Activity (“Eikatsu”)||40 employees|
*Introduced here are initiatives taken by BANDAI NAMCO Entertainment, which is the core company of the Network Entertainment Unit.
At BANDAI NAMCO Entertainment, in addition to training based on position, which allows employees to acquire skills in accordance with their roles, we also have “selection training”, which aims to develop human resources that can create business, “free-selection training” (16 programs per year), which is designed to meet the needs of individual employees, and more.
In each of our training sessions, we actively incorporate hands-on activities, such as business etiquette training using game methods, so that employees can gain an awareness on their own. Our training is carried out so that it is easy to learn, allows for a broad perspective, and can be used for work.
|BANDAI NAMCO Entertainment’s major education & training curriculums||Results for FY2020.3|
|Training by position||108 employees|
|New employee training||52 employees|
|Free-selection training||Total of 477 employees|
|Business creation human resources development training||15 employees|
*Introduced here are initiatives taken by BANDAI NAMCO Amusement, which is the core company of the Real Entertainment Unit.
At BANDAI NAMCO Amusement, our goal is to develop human resources so that they can empower themselves and become “REAL INNOVATORS”.
For new employees, we offer a program throughout the year to learn about thinking on their own and taking action while getting others around you involved and we continue thereafter to support the employees in developing into human resources that generate innovation by providing regular annual training.
In addition, we hold a camp for young employees, which is an outdoor interaction program for nurturing a corporate culture representative of BANDAI NAMCO Amusement, and provide other training programs whenever necessary to support the growth of employees through business activities, such as stratified training, skills training, and trainings by business departments.
|BANDAI NAMCO Amusement’s major education & training curriculums||Results for FY2020.3|
|Camp for young employees||52 employees|
|Training for internally promoted employees
(Full-time employees and store professionals)
|New evaluator training||21 employees|
Visual and Music Production
*Introduced here are initiatives taken by BANDAI NAMCO Arts, which is the core company of the Visual and Music Production Unit.
Each year, BANDAI NAMCO Arts implements training on legal matters and intellectual property to the employees of companies belonging to the Unit to have employees deepen their understanding of copyright, which is a basic element in the Visual and Music Production Unit. In addition, we implement training to enhance the knowledge and skills of individual employees, as well as provide stratified training programs and support for self-enlightenment of employees, by adopting an incentive system that helps employees obtain qualifications. In addition, we adopt a system to provide partial subsidies for language school course fees to help employees broaden their opportunities to take on active roles. We are also actively supporting employees to participate in external seminars.
|BANDAI NAMCO Art’s major education & training curriculums||Results for FY2020.3|
|Training on copyright - total of five sessions||Total of 175 employees|
|Training for enhancement of knowledge and skills (contracts, trademarks and others) - total of 9 sessions||Total of 391 employees|
*Introduced here are initiatives taken by SUNRISE, which is the core company for the IP Creation Unit.
At SUNRISE, we implement a variety of training programs, including “harassment prevention training” to prevent various harassment in the workplace, “training for employees in charge of staff development” that provides guidance on the skills and the mindset in developing new staff, and external training for mid-level employees to attain necessary skills, on top of the joint training programs held for the entire BANDAI NAMCO Group, such as the “Adventure Program”, “new manager training” and “female empowerment training”.
|SUNRISE’s major education & training curriculums||Results for FY2020.3|
|New manager training||3 employees|
|Harassment prevention training||39 employees|
|5th year training||6 employees|
Affiliated Business Companies
*Introduced here are initiatives taken by BANDAI NAMCO Will, BANDAI NAMCO’s special subsidiary.
At BANDAI NAMCO Will, we work to establish an environment in which employees can work with a sense of security by, for example, holding study sessions to deepen understanding of disabilities for instructors who directly supervise employees with disabilities.
In addition, employees with the qualification of vocational life consultants for persons with disabilities (job coaching qualification) are providing highly specialized support for resolving issues (support for job retention).