BANDAI SPIRITS CO., LTD., made SUNRISE INC. (currently, Bandai Namco Nui Inc.), a manufacturer of stuffed toys, into a subsidiary.
Oct.2022
Bandai Namco Europe S.A.S. made Limbic Entertainment GmbH, which conducts game development, etc., into a subsidiary.
Jun.2022
Bandai Namco Aces Inc. is established.
Apr. 2022
Introducing Bandai Namco's Purpose as the ultimate definition of the Group and redesigning the corporate logo.
Starting the Mid-term Plan, which set forth with the mid-term vision of “Connect with Fans."
Shifting from the First Section to the Prime Market in line with the reorganization of the market classification of the Tokyo Stock Exchange.
SUNRISE INC. (video production company), BANDAI NAMCO Arts Inc.’s film production business, and BANDAI NAMCO Rights Marketing Inc. merge into Bandai Namco Filmworks Inc.
Music business of BANDAI NAMCO Arts Inc. (producer of music and other live events), BANDAI NAMCO Live Creative Inc., and SUNRISE Music INC. merge into Bandai Namco Music Live Inc.
Mar. 2022
BANDAI AMERICA INC. and BANDAI NAMCO Collectibles LLC merged and renamed as Bandai Namco Toys and Collectibles America.
Jan. 2022
BANDAI NAMCO Toys & Hobby (SHANGHAI) CO., LTD., merges into BANDAI NAMCO Entertainment (SHANGHAI) CO., LTD.
BANDAI NAMCO Holdings France S.A.S. and BANDAI NAMCO Entertainment Europe S.A.S. merge into BANDAI NAMCO Europe S.A.S.
Apr. 2021
Masaru Kawaguchi became President and Representative Director of BANDAI NAMCO Holdings Inc.
BANDAI NAMCO Group implemented a reorganization from the previous 5-Unit system to a 3-Unit system in advance of the start of the Mid-term Plan in April 2022.
Formulating the Bandai Namco Group Sustainability Policy and medium to long term targets for decarbonization.
Establishment of BANDAI NAMCO Collectibles LLC, which handles sales of products for the mature fan base, etc., in the toys and hobby business in Americas.
Establishment of BANDAI NAMCO Network Services Inc. to operate the network service, etc.
Establishment of BANDAI NAMCO Amusement Lab Inc. Transfer of BANDAI NAMCO Studios Inc.’s amusement machine business.
Apr. 2018
The new Mid-term Plan was implemented in April 2018, with the vision of CHANGE for the NEXT ― Empower, Gain Momentum, and Accelerate Evolution.
The amusement machine business division of BANDAI NAMCO Entertainment Inc. was transferred to NAMCO LIMITED through an absorption-type company split, and the company name of NAMCO LIMITED was changed to BANDAI NAMCO Amusement Inc.
Lantis Co., Ltd. integrated with BANDAI VISUAL CO., LTD. and the company name of BANDAI VISUAL CO., LTD. was changed to BANDAI NAMCO Arts Inc.
Grand-Slam Ltd. merged into BANDAI NAMCO Live Creative Inc.
Feb. 2018
BANDAI SPIRITS CO., LTD. was established. The mature fan business of BANDAI CO., LTD. and the lottery-related and new businesses of BANPRESTO CO., LTD. were transferred to BANDAI SPIRITS CO., LTD. (transfer in April)
The holdings company BANDAI NAMCO Holdings CHINA CO., LTD. was established in China.
Sep. 2017
BANDAI VISUAL CO., LTD. made Actas Inc. a subsidiary.
Aug. 2017
BXD Inc. was established through joint investment by BANDAI NAMCO Entertainment Inc. and Drecom Co., Ltd.
Apr. 2017
A new system that separates the operating company function and the holding company function was introduced in continental Europe.
BANDAI NAMCO Entertainment’s arcade game machine after-sales service function was split off to form BANDAI NAMCO Technica Inc.
Mar. 2017
Shukuo Ishikawa, Chairman and Representative Director of BANADI NAMCO Holdings Inc., was awarded the Legion of Honour in the rank of Chevalier by the French government.
The Mid-term Plan starting from April 2012, setting forth the vision of “Empower, Gain Momentum, Accelerate Evolution,” was started.NAMCO BANDAI Games' development division was split off to form NAMCO BANDAI Studios Inc.Gundam Front Tokyo, a leading-edge entertainment space based on the Gundam series, was opend.
Bandai Corporacion Mexico S.A.de C.V. was established.
Oct. 2009
NAMCO BANDAI Online Inc. was established.
Jul. 2009
As part of the Green Tokyo Gundam Project, a full-size 18 meter high GUNDAM Statue erected in Shiokaze Park, Tokyo, is opened in public.
NAMCO BANDAI Holdings Inc. made the NAMCO BANDAI Partners S.A.S. a wholly owned subsidiary.
Apr. 2009
The three-year Mid-term Plan starts.
Takeo Takasu is appointed Chairman, and Representative Director of NAMCO BANDAI Holdings Inc., and Shukuo Ishikawa becomes President and CEO, and Representative Director.
NAMCO BANDAI Games Inc. and Bandai Networks Co., Ltd. are merged, with NAMCO BANDAI Games as the surviving company and Bandai Networks as the expiring company.
Mar. 2009
EMOTION Co., Ltd. music business transferred to Lantis Co., Ltd. after an absorption-type split.
Liquidates the Seika Co., Ltd. after a capital and business alliance with Sun-Star Stationery Co., Ltd.
NAMCO BANDAI Games Inc. acquires majority stake in D3 Inc. and makes it a subsidiary.
Announces an outline of the group-wide project that commemorates the 30th anniversary of Mobile Suit Gundam.
Feb. 2009
NAMCO BANDAI Games Europe S.A.S. signs share purchase agreement with Atari Europe SAS, a subsidiary of Infogrames Entertainment SA, and invests in a new game software distribution company established by Atari Europe.
Banpresto Co.,Ltd software for home video game consoles and arcade game machine operations were transferved to and integrated with the operations of NAMCO BANDAI Games Inc.
BANDAI (SHENZHEN)CO.,LTD. was established.
Feb. 2008
Bandai Visual Co.,Ltd. and Bandai Networks Co.,Ltd. made into full subsidiary through stock exchange.
BANDAI SOUTH ASIA PTE.,LTD.was established.
Jan. 2008
Bandai, TYO,and Tsubura production entered a capital and business tieup.
NAMCO BANDAI Holdings made Banpresto a wholly owned subsidiary.
Mar. 2006
The facility operation business was given to a re-merged NAMCO.
NAMCO BANDAI Games Inc. established through the integration of BANDAI's home game operations and NAMCO's home game, arcade game, and mobile game operations.