

Strengthening the production structure through the independent cultivation of animators and the promotion of external collaboration
For many years, Bandai Namco Filmworks Inc. (BNF) has been strengthening its efforts to cultivate personnel, taking into account not only the animator shortages that have emerged due to the expansion of the animation industry but also the need to pass on frontline operational experience and know-how related production to the next generation as Japan’s population continues to age. Currently, we operate the four academies listed on the following page and are working to cultivate personnel in the respective domains of each academy. At the same time, from the perspective of practical human resource development, we are working to create opportunities for animators to take on new challenges and gain a wide variety of experience.
Through such efforts, we have cultivated many graduates who now work on the front lines of production, including as directors and lead animators, both internally and at external organizations. For example, a student who graduated from the Scenario School is now involved in pre-production development as a screenwriter, working together with producers. In the industry, there are often producers who are extremely busy dealing with multiple titles. There are also producers who are not experienced in scenario development and those who are taking on the producer role for the first time. In such cases, having personnel who have studied scenario development professionally take on the role of screenwriter helps improve filmwork quality and labor management, thereby leading to a more robust production team structure.
At the same time, we are stepping up collaboration with external studios as a means to strengthen our production structure. In April 2024, we welcomed the animation studio Eight Bit Co., Ltd., into the Bandai Namco Group with the aim of further expanding mainstay IPs and creating new IPs on a continuous basis through an expanded production line. Since its foundation in 2008, Eight Bit has produced many works for the Group, and our relationship with the company deepened greatly after commencing a business alliance with them in June 2020. By melding our strengths with those of Eight Bit and sharing capabilities with each other, we believe we will be able to create new value.
At BNF, we aim to strengthen our production structure through a two-pronged approach involving the enhancement of independent human resource development and the strengthening of collaboration with external studios. While doing so, we will remain committed to our strengths in originality and quality. Creating new IPs is our mission at the IP Production Unit, and the continuous cultivation of outstanding personnel is essential in the creation of original works. Moving forward, we will continue to advance unique human resource development activities to ensure that we can make an impact on the industry. We will also aim to establish a sustainable production structure while passing the baton to the next generation. Moreover, I will take on the challenge of establishing a production studio overseas and becoming involved with the cultivation of talent there. Bringing the experience I gain overseas back to Japan and using it to help inspire national personnel, I will aim to further advance our human resource development and production structure at BNF.
Messages from Former Students


Alumni of SUNRISE Drawing Academy
Works handled after graduation: Mobile Suit Gundam U.C. ENGAGE, SAND LAND, LoveLive! Superstar!!,
LoveLive! Sunshine!!, and more.


Alumni of SUNRISE Drawing Academy
Works handled after graduation: Gundam Reconguista in G IV, Yashahime:Princess Half-Demon,
Mobile Suit Gundam: The Witch from Mercury, Mobile Suit Gundam SEED FREEDOM, and more.


Alumni of SUNRISE Art Academy
Works handled after graduation: Ranking of Kings (other companies), 西原商会 nishihara shokai co.,ltd CM,
SAND LAND, Mobile Suit Gundam U.C. ENGAGE, Mobile Suit Gundam: The Witch from Mercury, and more.


