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MESSAGES FROM REPRESENTATIVE DIRECTORS OF BUSINESS MANAGEMENT COMPANIES

Visual and Music Unit

Creating Timeless Value and Contributing to the Global
Expansion of the Group

Makoto Asanuma Director (Part-Time)
In Charge of Visual and Music Unit
Bandai Namco Holdings Inc.
Chairman and CEO
Bandai Namco Filmworks Inc.

Year Two of the Mid-term Plan and the Unit Reorganization

For the Visual and Music Unit in FY2026.3, the popularity of Mobile Suit Gundam GQuuuuuuX helped expand the Gundam series’ fan base and drive the success of the Group’s products and services, contributing significantly to our performance.
In FY2027.3, the second year of the Mid-term Plan, we will leverage both newly created IPs from our visual business and our extensive portfolio of mainstay IPs to expand our licensing business globally. At the same time, in our music and live event businesses, we will advance initiatives that are truly unique to Bandai Namco.
We restructured the Unit in April 2026 to advance these strategic initiatives. This restructuring aims to accelerate and improve decision-making by bringing Gundam-related and IP production functions together under Bandai Namco Filmworks Inc. and centralizing music asset functions within Bandai Namco Music Frontier Inc.
Meanwhile, to support the expansion of our overseas business, our North American subsidiary, Bandai Namco Filmworks America, Inc. (BNFA), has launched full-scale branding activities for the Gundam series. Going forward, BNFA will also take the lead in locally driven initiatives to expand other IPs.

Strengthening Our Film and Licensing Businesses in the Visual Business

As part of our efforts to strengthen the film business, we released 25 theatrical titles in FY2026.3. The release of this many titles in one year was made possible by our unique production framework, which leverages both the capabilities of our own studios and partnerships with external studios. This framework not only enables us to maintain a strong number of releases but also facilitates a broad range of creative initiatives, including both film adaptations of existing source material and original in-house productions. It is imperative that the visual business creates both successful TV animations and theatrical films. We therefore will seek to maximize the value of IPs by generating synergies between these two types of media.
To strengthen the licensing business, we are undertaking efforts to fundamentally reinforce our operating structure. In addition to this structure, the library of IPs we have built over the years is the true source of our value, and the key to the success of the licensing business lies in how effectively we expand and leverage this library. With 2027 marking the 50th anniversary of SUNRISE Studio’s first visual work, we will promote efforts under the SUNRISE 50th Anniversary Project to express our gratitude to the fans who have supported our works throughout the years. At the same time, we will roll out a range of commemorative initiatives that will span through 2028. We will also pursue more ambitious initiatives aimed at enhancing the experience of existing fans while attracting new audiences.
Overseas, we will step up our initiatives in North America, which we view as the market with the greatest potential. Production of the live-action Hollywood film GUNDAM (working title) is progressing steadily. We are executing ongoing investment in the film, with BNFA serving as our operational base. We are also preparing strategies for the optimal release of the film, including the rollout of Group products and services in conjunction with its release.

Creating Value That Is Uniquely Bandai Namco in the Music and Live Event Businesses

In the music business, tie-ins with visual works such as TV animations with strong promotional reach are essential for producing hit songs. Creating such visual works internally is a tremendous competitive advantage for the Group.
As demonstrated by the Love Live! series, which attracts large audiences to live events, fans are increasingly seeking opportunities to connect in the real world. In response to this trend, Bandai Namco Music Live Inc., which organizes more than 800 live events annually, will make effective use of its newly opened venue, Shibuya LOVEZ. In addition, through our strategic partnership with UDO ARTISTS, Inc. we will combine the strengths of both companies to create new value and deliver more attractive live experiences to fans.

Fulfilling Our Role in Creating Timeless Value

The Visual and Music Unit occupies a distinct position within the Group’s businesses. This is because it supports the Group’s IP axis strategy at a fundamental level and plays a key role in creating timeless, universal value that will remain relevant 50 or even 100 years in the future.
As part of the globally acclaimed Japanese anime industry, our focus is simple: to create compelling works. Compelling works can take many different forms, from works that simply entertain and make people laugh to works that encourage deeper thought. Such works are what ultimately lead to universal value. We aim to build a brighter future together with people who believe in the Group’s Purpose and are motivated to take on the challenge of creating universal value.

What Our Purpose Means to Me

The crux of our Purpose is to fully engage with fans and deliver our works to them with passion.I believe that the accumulation of such efforts ultimately shapes the Company’s identity.

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Yuji Asako
We are seeing an increase in connections focused on the future, among not only Group employees but also our business partners. We want to deepen our relationships with all stakeholders and connect the world with smiles.
1
Nobuhiko Momoi
I always keep our fans in mind. It’s a mindset I want to continue carrying with me.
2
Takashi Tsuji
The idea of co-creating with our fans is highly aligned with our Purpose. By moving forward with “Connect with Fans,” we will realize our Purpose.
3
Noriko Fujita
Connections are both the starting point and the goal. By connecting our businesses, corporate functions, Group companies, and employees, I hope to help create value that keeps us connected with our fans.
4
Kazuhiro Takenaka
There is no limit to fun when we connect with each other. By reaching the hearts of our fans, we hope to create a relationship where we share and pursue dreams together.
5
Nao Udagawa
Behind every piece of content is a fan. That’s why I want to engage closely with their passion and aspirations so that we can keep delivering moments filled with excitement.
6
Makoto Asanuma
The value of a company is established only after it is recognized by its fans. No matter how admirable a company’s principles may be, they are meaningless if they do not resonate with people. It is therefore important that we engage with fans and deliver our works to them with passion.
7
Hiroshi Kawasaki
In addition to connecting with fans through IPs, we want to establish a unique and bold presence at our physical touchpoints, including through the hospitality of our people.
8
Hiroshi Sakakibara
To prevent one-way communication with fans, we want to create spaces where we can enjoy experiences together and share in the discovery of new forms of entertainment.
9
Naohiro Ogata
Although I have not been fully conscious of it, I have always created things by thinking about what can bring joy and excitement to our fans. I once again realize that this approach is a major strength of the Group.
10
Koji Tezuka
When creating a new work, I want to make it something that will bring people together to discuss and share their thoughts. It is my hope that these discussions between fans build greater enthusiasm.
11
Kenichiro Ikeuchi
I hope the works we create can connect fans with one another and expand the joy they share.
12
Shogo Kojima
There is no point in making a game that no one will play. For this reason, I want to always share the same perspective and passion as our fans and continue enjoying games together with them for years to come.
13
Ryoichi Shijo
Through our various interactions with fans, we get to know how they perceive the works we have made. We will reflect fan opinions in our game development moving forward.
14
Shoki Sano
We cannot continue our work if we lose our connections with fans. The driving force behind our flexible and agile approach to creating products and experiences is our fans.
15
Fumihiro Muto
As digitalization continues to advance, we connect with our fans through analog games and create spaces around the world for this connection to happen.
16
Taro Tsuji
Through our various businesses, we have a wide range of touchpoints with fans. I want to contribute to maximizing the value of IPs by making full use of the Group's business model.
17
Mikiko Hashimoto
“Connect with Fans” means we first get to know fans, connect with them, and then tackle new challenges. These are the words that inspire our creativity.
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Yoko Shichiri
I want to pursue many different challenges while considering the perspectives of both our fans and the Company.
19
Sanae Honma
Will fans find it exciting? Will they feel it was worth their purchase? We never stop refining our ideas until we can vividly picture fans enjoying what we've created.
20
Satoshi Sakasai
Through Bandai Namco’s unique entertainment, we will deliver fun to people around the world.
21
Noriko Hayashi
Listening to fans every day through surveys and social media helps me feel connected to them. I hope to continue creating products that go beyond what fans imagine and inspire them in new ways.
22
Takahiro Kawakami
All of us at Bandai Namco will consider how we can enrich the lives of our fans.
23
Kazunori Goka
A shared passion sparks new connections and expands circles of communication. We create places where people connect through what they love. That is the mission of Shibuya LOVEZ.
24
Koji Fujiwara
The challenge is how to keep fans engaged as fans. While IP lies at the core of our business, it is fans who give IP its value. This belief is embodied in “Connect with Fans,” which is what makes the phrase so meaningful.
25
Maiko Kuge
I want to continue creating memorable experiences that fans find enjoyable and that remain in their hearts for years to come.
26
Suguru Ueda
I became an official employee of the Bandai Namco Group after working parttime at a Group facility. During my career, I have operated stores while engaging with fans and valuing our connections with them. In this way, “Connect with Fans” is a vision I am committed to embodying and have a deep attachment to.
27
Hikaru Minamikawa
By working closely with stores and creating engaging fan events, I hope to further strengthen the bond between fans and Bandai.
28
Ryo Konishi
People can connect through the IPs they love, regardless of country or region. These connections have shaped who I am today. To foster even more of them, I will continue advancing locally driven strategies tailored to each market.
29
Yukio Matsuhashi
We connect with fans and listen to their feedback. The question is how we will evolve our relationship with fans and what the next stage will be. We strive to build and sustain fan connections as a medium- to longterm goal.
30
Yoshiko Matsumoto
The passion we share brings smiles to fans, and their smiles become the driving force behind our work. We are committed to continue fostering this connection with fans.
31
Asuka Shimizu
When people and organizations across the Group connect, learn from one another, and grow together, we can deliver even greater value to our fans.
32
Bunbu Suzuki
Entertainment will continue to be an essential part of people's lives, even as its forms and scale evolve. By incorporating environmental sustainability into that journey, I hope to pass the joy of entertainment on to future generations.
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Ippei Tamatani
It is important to build lasting relationships with fans by maintaining ongoing touchpoints through products and services, fostering affinity and emotional connection, and inspiring them to stay engaged over time.
34
Miyuki Nakagiri
From BHC, our Monozukuri hub, I hope to share both our sustainability initiatives and the appeal of Monozukuri, further deepening the enjoyment and excitement that fans experience through model kits.
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