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Moving Toward the 50th Anniversary of the Gundam Series
Unveiling New Possibilities for
SD Gundam G Generation ETERNAL

profile

Shogo Kojima

Assistant Manager
Team 2, Production Department 2
NE Business Division
Bandai Namco Entertainment Inc.

Ryoichi Shijo

Assistant Manager
Team 2, Production Department 2
NE Business Division
Bandai Namco Entertainment Inc.

Contributing to the Gundam IP

SD Gundam G Generation ETERNAL, released in April 2026, is a mobile app game loved by fans worldwide that has been playing an important role as a new gateway through which people can become fans of the Gundam IP. Download numbers have steadily grown since the start of service, and this game posted first-month sales that were among the highest seen for any Gundam IP mobile app game released thus far. In July, 2026, the number of downloads had exceeded nine million, greatly surpassing our prior expectations.
More than the success of this game, the development team was impressed by the strong contributions that SD Gundam G Generation ETERNAL has made to the Gundam IP.

Evolving the Appeal of the SD Gundam G Generation Series for Smartphones

he SD Gundam G Generation series traces its roots back to a home console game released in 1998, and there have been more than 20 entries into this popular series to date. Allowing users to experience the stories of the respective Gundam works while also enjoying original plot beats introduced for each game, the SD Gundam G Generation series assembles characters and units from various works from throughout the history of the Gundam series. One of the unique appeals of the SD Gundam G Generation series is how it allows players the option to form their own personal squad using their favorite characters and units.
SD Gundam G Generation ETERNAL takes this appeal and evolves how it is expressed to offer a more easily accessible experience via smartphone. Now, fans are able to connect with the world of Gundam anywhere and at any time so long as they have their smartphone. Game progression has adopted a simple-to-understand, phased approach, and other techniques have been used to ensure that this title can be enjoyed by long-time series fans as well as by Gundam lovers for whom this is the first time experiencing the SD Gundam G Generation series.
Furthermore, we sought to make SD Gundam G Generation ETERNAL feel like an interactive Gundam encyclopedia. Given its long history and countless entries, every fan has a different entry point into the Gundam series. SD Gundam G Generation ETERNAL gives fans the opportunity to encounter various Gundam works, characters, and units. This title therefore has the potential to spark users’ interest in Gundam works they might not have been aware of previously, which can then inspire them to seek out and enjoy new visual works and other Gundam products.

GGENERATION SERIES HISTORY History of the Series (Selected Highlights)
  • 1998

    The first installment in the series: SD Gundam G Generation (PlayStation®)

  • 2000

    SD Gundam G Generation-F (PlayStation®)

  • 2002

    The first PC title in the series: SD Gundam G Generation DA(Windows 98SE / Me / 2000 / XP)

  • 2003

    SD Gundam G Generation ADVANCE (Game Boy Advance): The Series’ First Title for a Handheld Console

  • 2019

    SD Gundam G Generation CROSSRAYS (PlayStation®4 / Nintendo Switch™ / STEAM®)

Increasing Value Through Connection with the Gundam Series

Another major characteristic of SD Gundam G Generation ETERNAL is how it is connected to the entirety of the Gundam series. For example, this service was launched in conjunction with the start of the television broadcast and online streaming of Mobile Suit Gundam GQuuuuuuX, a move that generated substantial synergies driving up interest in the entire Gundam series. The process through which we arrived at this idea that ignited passion for the Gundam series on a Groupwide basis was a natural product of the Groupwide information sharing and coordination that is practiced on a daily basis.
We also connected SD Gundam G Generation ETERNAL to the theatrical film MOBILE SUIT GUNDAM HATHAWAY The Sorcery of Nymph Circe with a special in-game scenario with a story tied to the story of the film. This connection helped heighten interest in and understanding for our Gundam visual works. We will continue to practice Groupwide coordination with regard to video games, visual works, and other products to enhance the value of the Gundam IP. SD Gundam G Generation ETERNAL will have an important role to play in these efforts.

Examples of works featured on the main stage

Developing the Future of SD Gundam G Generation ETERNAL Together with Fans Worldwide

SD Gundam G Generation ETERNAL also made a massive impact overseas, topping sales ranking charts. We have been expanding the range of ways through which we can connect with fans worldwide through this title via multilingual live broadcasts and exhibitions at overseas events. The Gundam works that are popular, and the way these works are enjoyed, can vary by region. Nevertheless, we aspire to build trust with each market we serve through open communication to demonstrate that we are engaging with users in an earnest manner.
Even prior to the release of SD Gundam G Generation ETERNAL, we earnestly communicated through live broadcasts and other information provision methods what elements were inherited from prior series entries, what was changed, and why these decisions were made. This continued after the game’s release through regular live broadcasts to announce the addition of new titles into the lineup and the introduction of other features as part of providing a live service. We have also been collecting input from users worldwide through in-game surveys. Recognizing that ongoing feedback collection is important, we use the input gained in this manner to facilitate continuous improvements and new measures. In this manner, we continue to emphasize our stance toward developing the future of SD Gundam G Generation ETERNAL together with fans.
We want to ensure that current fans of SD Gundam G Generation ETERNAL can continue to enjoy this game long into the future while also making new users aware of the game and inspiring them to pick it up. Visual works, other products, and events will be used as a gateway to introduce people to this game in order to deepen their love for the Gundam series and communicate the appeal of the series to fans worldwide.

message

Kojima

I am so grateful for the passion of our fan base. I want to devote the same level of passion to my work while sharing the perspectives of fans so that I can help create something that will continue to live up to their expectations.

Shijo

I am committed to constantly engaging with fans and to developing offerings that surpass their expectations. With this commitment, I hope to make SD Gundam G Generation ETERNAL a title that will continue to be loved by fans around the world long into the future.

What Our Purpose Means to Me

Shogo Kojima

Video games taught me valuable life lessons. Having learned so much from games, I want to bring joy to many people through them.

Ryoichi Shijo

It means constantly exceeding fan expectations so they can continue enjoying our games for many years to come.

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Yuji Asako
We are seeing an increase in connections focused on the future, among not only Group employees but also our business partners. We want to deepen our relationships with all stakeholders and connect the world with smiles.
1
Nobuhiko Momoi
I always keep our fans in mind. It’s a mindset I want to continue carrying with me.
2
Takashi Tsuji
The idea of co-creating with our fans is highly aligned with our Purpose. By moving forward with “Connect with Fans,” we will realize our Purpose.
3
Noriko Fujita
Connections are both the starting point and the goal. By connecting our businesses, corporate functions, Group companies, and employees, I hope to help create value that keeps us connected with our fans.
4
Kazuhiro Takenaka
There is no limit to fun when we connect with each other. By reaching the hearts of our fans, we hope to create a relationship where we share and pursue dreams together.
5
Nao Udagawa
Behind every piece of content is a fan. That’s why I want to engage closely with their passion and aspirations so that we can keep delivering moments filled with excitement.
6
Makoto Asanuma
The value of a company is established only after it is recognized by its fans. No matter how admirable a company’s principles may be, they are meaningless if they do not resonate with people. It is therefore important that we engage with fans and deliver our works to them with passion.
7
Hiroshi Kawasaki
In addition to connecting with fans through IPs, we want to establish a unique and bold presence at our physical touchpoints, including through the hospitality of our people.
8
Hiroshi Sakakibara
To prevent one-way communication with fans, we want to create spaces where we can enjoy experiences together and share in the discovery of new forms of entertainment.
9
Naohiro Ogata
Although I have not been fully conscious of it, I have always created things by thinking about what can bring joy and excitement to our fans. I once again realize that this approach is a major strength of the Group.
10
Koji Tezuka
When creating a new work, I want to make it something that will bring people together to discuss and share their thoughts. It is my hope that these discussions between fans build greater enthusiasm.
11
Kenichiro Ikeuchi
I hope the works we create can connect fans with one another and expand the joy they share.
12
Shogo Kojima
There is no point in making a game that no one will play. For this reason, I want to always share the same perspective and passion as our fans and continue enjoying games together with them for years to come.
13
Ryoichi Shijo
Through our various interactions with fans, we get to know how they perceive the works we have made. We will reflect fan opinions in our game development moving forward.
14
Shoki Sano
We cannot continue our work if we lose our connections with fans. The driving force behind our flexible and agile approach to creating products and experiences is our fans.
15
Fumihiro Muto
As digitalization continues to advance, we connect with our fans through analog games and create spaces around the world for this connection to happen.
16
Taro Tsuji
Through our various businesses, we have a wide range of touchpoints with fans. I want to contribute to maximizing the value of IPs by making full use of the Group's business model.
17
Mikiko Hashimoto
“Connect with Fans” means we first get to know fans, connect with them, and then tackle new challenges. These are the words that inspire our creativity.
18
Yoko Shichiri
I want to pursue many different challenges while considering the perspectives of both our fans and the Company.
19
Sanae Honma
Will fans find it exciting? Will they feel it was worth their purchase? We never stop refining our ideas until we can vividly picture fans enjoying what we've created.
20
Satoshi Sakasai
Through Bandai Namco’s unique entertainment, we will deliver fun to people around the world.
21
Noriko Hayashi
Listening to fans every day through surveys and social media helps me feel connected to them. I hope to continue creating products that go beyond what fans imagine and inspire them in new ways.
22
Takahiro Kawakami
All of us at Bandai Namco will consider how we can enrich the lives of our fans.
23
Kazunori Goka
A shared passion sparks new connections and expands circles of communication. We create places where people connect through what they love. That is the mission of Shibuya LOVEZ.
24
Koji Fujiwara
The challenge is how to keep fans engaged as fans. While IP lies at the core of our business, it is fans who give IP its value. This belief is embodied in “Connect with Fans,” which is what makes the phrase so meaningful.
25
Maiko Kuge
I want to continue creating memorable experiences that fans find enjoyable and that remain in their hearts for years to come.
26
Suguru Ueda
I became an official employee of the Bandai Namco Group after working parttime at a Group facility. During my career, I have operated stores while engaging with fans and valuing our connections with them. In this way, “Connect with Fans” is a vision I am committed to embodying and have a deep attachment to.
27
Hikaru Minamikawa
By working closely with stores and creating engaging fan events, I hope to further strengthen the bond between fans and Bandai.
28
Ryo Konishi
People can connect through the IPs they love, regardless of country or region. These connections have shaped who I am today. To foster even more of them, I will continue advancing locally driven strategies tailored to each market.
29
Yukio Matsuhashi
We connect with fans and listen to their feedback. The question is how we will evolve our relationship with fans and what the next stage will be. We strive to build and sustain fan connections as a medium- to longterm goal.
30
Yoshiko Matsumoto
The passion we share brings smiles to fans, and their smiles become the driving force behind our work. We are committed to continue fostering this connection with fans.
31
Asuka Shimizu
When people and organizations across the Group connect, learn from one another, and grow together, we can deliver even greater value to our fans.
32
Bunbu Suzuki
Entertainment will continue to be an essential part of people's lives, even as its forms and scale evolve. By incorporating environmental sustainability into that journey, I hope to pass the joy of entertainment on to future generations.
33
Ippei Tamatani
It is important to build lasting relationships with fans by maintaining ongoing touchpoints through products and services, fostering affinity and emotional connection, and inspiring them to stay engaged over time.
34
Miyuki Nakagiri
From BHC, our Monozukuri hub, I hope to share both our sustainability initiatives and the appeal of Monozukuri, further deepening the enjoyment and excitement that fans experience through model kits.
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