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MESSAGES FROM REPRESENTATIVE DIRECTORS OF BUSINESS MANAGEMENT COMPANIES

Toys and Hobby Unit

Bringing experiences that resonate across generations into
the daily lives of fans around the world

Kazuhiro Takenaka Director (Part-Time)
In Charge of Toys and Hobby Unit
Bandai Namco Holdings Inc.
President and CEO
BANDAI CO., LTD.

Record-High Performance Marks a Strong Start to the New Mid-term Plan

In FY2026.3, the Toys and Hobby Unit achieved a record-high performance for the eighth consecutive year. I view this as a very solid start in the first year under the new Mid-term Plan. We performed well in all categories, including Gundam model kits, Ichibankuji, GASHAPON capsule toys, confectioneries, and stationery. With regard to IPs, the Gundam series saw tremendous growth across a wide range of businesses, driven by efforts coordinated with the release of visual works. For toys, we saw encouraging signs that our established IPs are reaching new fan demographics, such as the growing global popularity of Tamagotchi Paradise.
The cornerstone of this strong performance has been the growing global appeal of Japanese IPs. Equally important has been our ability to capitalize on that demand through a business model that leverages our longstanding expertise in planning and development to rapidly bring IP-driven products and services to market. Going forward, to avoid excessive dependence on any single product category, we will continue to build a stronger portfolio by diversifying our products, areas of operation, and fan touchpoints. Also, to respond to rising raw material and logistics costs, we will closely monitor trends while continuing efforts to maintain and heighten profitability through improvements in terms of product specifications and production efficiency.

Further Strengthening Global Rollouts, Supply Structure, and Business Portfolio

Concerning global rollouts, products such as Gundam model kits, the ONE PIECE and Gundam trading card games, and Tamagotchi Paradise have been performing strongly in North America. Such products have also met with success in inland China, where we are steadily rolling out products tailored to fans in the region, including the commercialization of local IPs. Looking ahead, we will continue to introduce the business models we have refined in Japan on a global scale. At the same time, we will advance localization efforts tailored to the preferences and logistics situations in each region, hold events centered on IPs, and expand our sales networks. In these ways, we will further increase the number of touchpoints we have with fans around the world.
In addition, we will continue to strengthen our supply structure to respond to growing global demand. For Gundam model kits, we expect total production capacity to increase by approximately 35% compared with FY2024.3 following the commencement of full-scale operations at our new factory. ( P58) At the same time, we are expanding production capacity for trading card games while accelerating the rollout of multilingual titles and strengthening our overseas marketing efforts. Ensuring that the right products reach the right customers at the right time is essential to protecting and enhancing the value of IPs.
Equally essential is the fundamental evolution of the touchpoints between our products and fans. One such touchpoint is Premium Bandai—which boasts a global membership base of over eight million—in addition to other e-commerce platforms and physical stores, such as brand shops, through which we are able to directly serve customers. These channels provide us with the ability to assess customer preferences and purchasing behavior through direct marketing. Connecting our online and physical channels will enable us to provide more personalized product recommendations, encourage repeat purchases, and build stronger relationships with fans.

Connecting Children's Dreams to Future Generations and the World

At the heart of the Toys and Hobby Unit is a commitment to bringing dreams to children. Precisely because our products for the mature fan base are performing so well, we remain fully committed to IPs, products, and services for children. One of our greatest strengths is our ability to develop a wide range of products, including Ultraman, KAMEN RIDER, and PRETTY CURE, which are well known among parents as well as children. The characters and toys people encounter in childhood often leave lasting impressions that stay with them into adulthood and are passed on to the next generation. Creating products and services that foster these enduring connections across generations is one of Bandai Namco's most important responsibilities. Tamagotchi, which is now celebrating its 30th anniversary, perfectly embodies this concept. We have grown the Tamagotchi IP over many years, and it is once again seeing a surge in global popularity through toys, digital products, retail experiences, and licensing activities. We remain committed to further developing Tamagotchi into an IP that will be cherished for generations to come while serving as a key earnings pillar for the Group.
The Toys and Hobby Unit is not merely a business that creates and sells products. Rather, we aspire to create meaningful experiences by deepening connections between IPs and fans and creating memories that last a lifetime. We believe those experiences can resonate across generations, and our mission as the Toys and Hobby Unit is to ensure that fans around the world can experience that value in their daily lives and pass that joy on to the next generation.

What Our Purpose Means to Me

Our Purpose represents our timeless values and means we have the responsibility to pass on fun to future generations.

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Yuji Asako
We are seeing an increase in connections focused on the future, among not only Group employees but also our business partners. We want to deepen our relationships with all stakeholders and connect the world with smiles.
1
Nobuhiko Momoi
I always keep our fans in mind. It’s a mindset I want to continue carrying with me.
2
Takashi Tsuji
The idea of co-creating with our fans is highly aligned with our Purpose. By moving forward with “Connect with Fans,” we will realize our Purpose.
3
Noriko Fujita
Connections are both the starting point and the goal. By connecting our businesses, corporate functions, Group companies, and employees, I hope to help create value that keeps us connected with our fans.
4
Kazuhiro Takenaka
There is no limit to fun when we connect with each other. By reaching the hearts of our fans, we hope to create a relationship where we share and pursue dreams together.
5
Nao Udagawa
Behind every piece of content is a fan. That’s why I want to engage closely with their passion and aspirations so that we can keep delivering moments filled with excitement.
6
Makoto Asanuma
The value of a company is established only after it is recognized by its fans. No matter how admirable a company’s principles may be, they are meaningless if they do not resonate with people. It is therefore important that we engage with fans and deliver our works to them with passion.
7
Hiroshi Kawasaki
In addition to connecting with fans through IPs, we want to establish a unique and bold presence at our physical touchpoints, including through the hospitality of our people.
8
Hiroshi Sakakibara
To prevent one-way communication with fans, we want to create spaces where we can enjoy experiences together and share in the discovery of new forms of entertainment.
9
Naohiro Ogata
Although I have not been fully conscious of it, I have always created things by thinking about what can bring joy and excitement to our fans. I once again realize that this approach is a major strength of the Group.
10
Koji Tezuka
When creating a new work, I want to make it something that will bring people together to discuss and share their thoughts. It is my hope that these discussions between fans build greater enthusiasm.
11
Kenichiro Ikeuchi
I hope the works we create can connect fans with one another and expand the joy they share.
12
Shogo Kojima
There is no point in making a game that no one will play. For this reason, I want to always share the same perspective and passion as our fans and continue enjoying games together with them for years to come.
13
Ryoichi Shijo
Through our various interactions with fans, we get to know how they perceive the works we have made. We will reflect fan opinions in our game development moving forward.
14
Shoki Sano
We cannot continue our work if we lose our connections with fans. The driving force behind our flexible and agile approach to creating products and experiences is our fans.
15
Fumihiro Muto
As digitalization continues to advance, we connect with our fans through analog games and create spaces around the world for this connection to happen.
16
Taro Tsuji
Through our various businesses, we have a wide range of touchpoints with fans. I want to contribute to maximizing the value of IPs by making full use of the Group's business model.
17
Mikiko Hashimoto
“Connect with Fans” means we first get to know fans, connect with them, and then tackle new challenges. These are the words that inspire our creativity.
18
Yoko Shichiri
I want to pursue many different challenges while considering the perspectives of both our fans and the Company.
19
Sanae Honma
Will fans find it exciting? Will they feel it was worth their purchase? We never stop refining our ideas until we can vividly picture fans enjoying what we've created.
20
Satoshi Sakasai
Through Bandai Namco’s unique entertainment, we will deliver fun to people around the world.
21
Noriko Hayashi
Listening to fans every day through surveys and social media helps me feel connected to them. I hope to continue creating products that go beyond what fans imagine and inspire them in new ways.
22
Takahiro Kawakami
All of us at Bandai Namco will consider how we can enrich the lives of our fans.
23
Kazunori Goka
A shared passion sparks new connections and expands circles of communication. We create places where people connect through what they love. That is the mission of Shibuya LOVEZ.
24
Koji Fujiwara
The challenge is how to keep fans engaged as fans. While IP lies at the core of our business, it is fans who give IP its value. This belief is embodied in “Connect with Fans,” which is what makes the phrase so meaningful.
25
Maiko Kuge
I want to continue creating memorable experiences that fans find enjoyable and that remain in their hearts for years to come.
26
Suguru Ueda
I became an official employee of the Bandai Namco Group after working parttime at a Group facility. During my career, I have operated stores while engaging with fans and valuing our connections with them. In this way, “Connect with Fans” is a vision I am committed to embodying and have a deep attachment to.
27
Hikaru Minamikawa
By working closely with stores and creating engaging fan events, I hope to further strengthen the bond between fans and Bandai.
28
Ryo Konishi
People can connect through the IPs they love, regardless of country or region. These connections have shaped who I am today. To foster even more of them, I will continue advancing locally driven strategies tailored to each market.
29
Yukio Matsuhashi
We connect with fans and listen to their feedback. The question is how we will evolve our relationship with fans and what the next stage will be. We strive to build and sustain fan connections as a medium- to longterm goal.
30
Yoshiko Matsumoto
The passion we share brings smiles to fans, and their smiles become the driving force behind our work. We are committed to continue fostering this connection with fans.
31
Asuka Shimizu
When people and organizations across the Group connect, learn from one another, and grow together, we can deliver even greater value to our fans.
32
Bunbu Suzuki
Entertainment will continue to be an essential part of people's lives, even as its forms and scale evolve. By incorporating environmental sustainability into that journey, I hope to pass the joy of entertainment on to future generations.
33
Ippei Tamatani
It is important to build lasting relationships with fans by maintaining ongoing touchpoints through products and services, fostering affinity and emotional connection, and inspiring them to stay engaged over time.
34
Miyuki Nakagiri
From BHC, our Monozukuri hub, I hope to share both our sustainability initiatives and the appeal of Monozukuri, further deepening the enjoyment and excitement that fans experience through model kits.
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