Bandai Namco Holdings X
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Bandai Namco

2025

  • September

    Opened BHCPDII MUSEUM, an experiential museum showcasing the planning and development of model kits, within the new BHCPDII production factory.


  • July

    Commenced operations at BANDAI SPIRITS CO., LTD.’s new model kits production factory, BANDAI HOBBY CENTER PLAMO DESIGN INDUSTRIAL INSTITUTE (BHCPDII).


  • Exhibited the GUNDAM NEXT FUTURE PAVILION at Expo 2025 Osaka, Kansai, Japan.


  • Achieved nationwide rollout of Gashapon Bandai Official Shop to all 47 prefectures in Japan.


  • Conducted an absorption-type merger with Bandai Namco Amusement Inc. as the surviving company and Pleasure Cast Co., Ltd. as the absorbed company.


  • Conducted an absorption-type company split with Bandai Namco Amusement Inc. as the splitting company and Bandai Namco Experience Inc. as the succeeding company and Bandai Namco Experience became a business management company for the Amusement Unit.


  • Established Bandai Namco Filmworks America, LLC.


  • Conducted an absorption-type merger with Bandai Namco Entertainment Inc. as the surviving company and Bandai Namco Online Inc. as the absorbed company.


  • Established the Bandai Namco Group Plastic Environmental Consideration Policy.


  • Established the Bandai Namco Group Code of Conduct, which sets out standards of behavior to be observed by all officers and employees of the Bandai Namco Group.


  • Appointed Masaru Kawaguchi as chairman and Yuji Asako as president and representative director of Bandai Namco Holdings Inc.

  • April

    Started a three-year Mid-term Plan with “Connect with Fans” as the Mid-to Long-term Vision.

  • February

    Established Bandai Namco Experience Inc.

  • January

    At the 48th Japan Academy Film Prize, Bandai Namco Filmworks Inc.’s All the Long Nights won the award of excellence for picture and Mobile Suit Gundam SEED FREEDOM won the award of excellence for animation.

  • The new Gundam animated TV series Mobile Suit Gundam GQuuuuuuX began airing in April. Ahead of the TV broadcast, the theatrical advance edition Mobile Suit Gundam GQuuuuuuX —Beginning—,restructured for cinema, was released in January.


  • THE IDOLM@STER series reached its 20th anniversary.


  • The Tales of series and Ace Combat series reached their 30th anniversaries.


2024

  • October

    Changed name of Bandai Namco Europe S.A.S. to Bandai Namco Holdings Europe S.A.S. (BNHE) Changed name of BNHE subsidiary Bandai Namco Entertainment Europe S.A.S., thereby separating operating company function and holding company function in Europe.


  • June

    SHADOW OF THE ERDTREE, the large-scale DLC for ELDEN RING, a home console game published by Bandai Namco Entertainment Inc. and developed by FromSoftware, Inc., sold a total of five million copies globally in the three days following its release.


  • Bandai Namco Group joined in the Ministry of Economy, Trade and Industry’s GX League.


  • Bandai Namco Filmworks Inc. turned Eightbit co., Ltd., an animation production company, into a wholly owned subsidiary.


  • April

    Established Bandai Namco Base Inc., which will operate and manage concert hall facilities planned to open in Shibuya, Tokyo, in spring of 2026.


  • February

    MegaHouse Corporation CEO awarded the Knight’s Cross, an Order of Merit of the Republic of Hungary, in recognition of efforts to increase awareness of Rubik’s Cube through many years of planning and sales activities.


  • Bandai Co., Ltd. invests in YLAB STUDIOS, the Japanese subsidiary of South Korea-based WEBTOON Studios.


  • January

    Released film Mobile Suit Gundam SEED FREEDOM.


2023

  • November

    Formulated the Bandai Namco Group Human Rights Policy, which formalizes the Group’s approach and initiatives toward human rights.


  • September

    Bandai Namco Filmworks Inc. made echoes Inc., which produces digital contents such as vertical scrolling comics, a wholly owned subsidiary.


  • July

    Opened Bandai Namco Cross Store Camden,London in the United Kingdom, marking the first overseas opening of a Bandai Namco Cross Store.


  • namco TOKYO, an amusement complex in Tokyu Kabukicho Tower, was opened.


  • April

    A share split with a ratio of three shares for every one share of common stock was implemented by Bandai Namco Holdings Inc.


  • February

    ELDEN RING, a home video game jointly developed by Bandai Namco Entertainment Inc. and FromSoftware Inc., surpassed 20 million units in cumulative worldwide sales.


  • January

    TAMASHII NATIONS STORE SHANGHAI, the first overseas flagship store for TAMASHII NATIONS, an integrated brand for collectible items for the mature fan base, opened in Shanghai, China.


  • The no-loser character lottery Ichibankuji celebrates its 20th anniversary


2022

  • December

    BANDAI SPIRITS CO., LTD., made SUNRISE INC. (currently,Bandai Namco Nui Inc.), a manufacturer of stuffed toys,into a subsidiary.


  • Bandai Namco Filmworks Inc. entered a capital participation agreement with ANIMA Inc.,a computer graphics production company.


  • Broadcasting commenced for Mobile Suit Gundam THE WITCH FROM MERCURY,a new TV anime in the Gundam series.


  • October

    Bandai Namco Europe S.A.S. made Limbic Entertainment GmbH, which conducts game development, etc., into a subsidiary.


  • ONE PIECE Card Game was launched and became a major hit.


  • Bandai Namco Cross Store, which offer in one venue products from Bandai Namco Group companies and experience-based events, opened in Yokohama and Hakata.
    July

    Bandai Namco Cross Store, which offer in one venue products from Bandai Namco Group companies and experience-based events, opened in Yokohama and Hakata.


  • June

    Bandai Namco Aces Inc. is established.


  • A life-size ν Gundam statue was unveiled and GUNDAM PARK FUKUOKA, a Gundam-themed multi-purpose entertainment complex, was opened in Fukuoka City,Fukuoka Prefecture.


  • Bandai Namco Holdings Inc. entered into a sponsorship agreement with the U.S.-based Major League Baseball franchise Los Angeles Angels.

    Bandai Namco Holdings Inc. entered into a sponsorship agreement with the U.S.-based Major League Baseball franchise Los Angeles Angels.


  • Bandai Namco Holdings Inc. transitioned from the First Section to the Prime Market of the Tokyo Stock Exchange (TSE) due to restructuring of the TSE.


  • Music business of BANDAI NAMCO Arts Inc.(producer of music and other live events),BANDAI NAMCO Live Creative Inc., and SUNRISE Music INC. merged into Bandai Namco Music Live Inc.


  • SUNRISE INC. (video production company),BANDAI NAMCO Arts Inc.’s film production business,and BANDAI NAMCO Rights Marketing Inc. merged into Bandai Namco Filmworks Inc.


  • Commenced three-year Mid-term Plan based on the Mid-term Vision of “Connect with Fans.”


  • April

    Established Bandai Namco’s Purpose “Fun for All into the Future” as the ultimate definition of the Group and redesigned the corporate logo.


  • BANDAI AMERICA INC. and BANDAI NAMCO Collectibles LLC merged and renamed as Bandai Namco Toys and Collectibles America.


  • Announces prospects for the Gundam Metaverse Project,the first scheme of the new IP Metaverse initiative aimed at connecting with fans through IP.


  • March

    Global sales of ELDEN RING, a home video game jointly developed by BANDAI NAMCO Entertainment Inc. and FromSoftware, Inc., surpassed 13.4 million units as of March 31, 2022.


  • February

    Announced plan to exhibit a pavilion at Expo 2025 Osaka, Kansai, Japan.


  • January

    BANDAI NAMCO Toys & Hobby (SHANGHAI) CO., LTD.,merged into BANDAI NAMCO Entertainment (SHANGHAI)CO., LTD.


2021

  • October

    Gundam served as PR ambassador of the Japan Pavilion at Expo 2020 Dubai.


  • September

    BANDAI NAMCO Holdings France S.A.S. and BANDAI NAMCO Entertainment Europe S.A.S. merged into BANDAI NAMCO Europe S.A.S.


  • A life-sized Freedom Gundam statue exhibit was opened in Shanghai, China.


  • BANDAI CO., LTD., received the Commissioner of the Japan Patent Office Award in the 2021 Intellectual Property Achievement Awards.


  • Formulated the Bandai Namco Group Sustainability Policy.


  • Started the Gunpla Recycling Project, through which Gundam plastic model runners (plastic model frame sections) are collected from customers and recycled.


  • Masaru Kawaguchi became the president and representative director of BANDAI NAMCO Holdings Inc.


  • April

    Implemented reorganization from the previous five-Unit system to a three-Unit system.


  • Opened capsule toy store “Gashapon ‘no’ department store” Ikebukuro Flagship Store, one of the largest capsule toy specialty stores in the world, in Ikebukuro, Tokyo. With 3,010 installed machines, the store is recognized by Guinness World RecordsTM.
    February

    Opened capsule toy store “Gashapon ‘no’ department store” Ikebukuro Flagship Store, one of the largest capsule toy specialty stores in the world, in Ikebukuro, Tokyo. With 3,010 installed machines, the store is recognized by Guinness World RecordsTM.


2020

  • Cumulative total sales of the Charapaki series of toy-related confectionery items surpassed 50 million units.


  • Concluded partnership for PAC-MAN with the National Basketball Association (NBA), a men’s professional basketball league in North America.


  • Opened GUNDAM FACTORY YOKOHAMA, which exhibits an 18 meter life-size moving Gundam,in Yamashita Futo, Yokohama.


  • December

    Completed new building at BANDAI Hobby Center,a manufacturing base for plastic models.


  • October

    Reflector Entertainment Ltd., which develops home video game titles, was made a subsidiary of BANDAI NAMCO Entertainment Europe S.A.S.


  • September

    Cumulative worldwide sales of TEKKEN series home video games surpassed 50 million units.


  • May

    Cumulative worldwide sales of DARK SOULS III, a home video game jointly developed by Bandai Namco Entertainment Inc. and FromSoftware, Inc., surpassed 10 million units.


  • March

    SOTSU CO., LTD., became a wholly owned subsidiary.


  • Products related to DEMON SLAYER: Kimetsu no Yaiba became major hits.


  • PAC-MAN and Gundam plastic models reached their 40th anniversaries.


2019

  • November

    The Lantis music label of BANDAI NAMCO Arts Inc.reached its 20th anniversary.


  • BANDAI made HEART CORPORATION a wholly owned subsidiary.


  • BANDAI NAMCO Holdings Inc. was selected as a component issue for the TOPIX 100.


  • October

    SHUEISHA BANDAI NAMCO (SHANGHAI) CO., LTD., was established as a joint venture by BANDAI NAMCO Holdings Inc. and Shueisha Inc.


  • September

    BANDAI NAMCO Mobile S.L. was established in Spain to handle development and marketing of mobile content for Europe and the Americas.


  • BANDAI NAMCO Entertainment Inc. acquired the management rights of the Shimane Susanoo Magic, a professional basketball team in the B.LEAGUE.


  • August

    BANDAI NAMCO Holdings Inc. was selected as a component issue for the Nikkei 225.


  • May

    Cumulative worldwide sales of Tales of... series home video games surpassed 20 million units.


  • Cumulative total shipments of Gundam plastic models surpassed 500 million units.


  • Company name of SUNRISE MUSIC Publishing Co., Ltd.,changed to SUNRISE Music INC.


  • Establishment of BANDAI NAMCO Sevens Inc. and BANDAI NAMCO Research Inc.


  • Implementation of absorption-type merger with PLEX Co., Ltd., as the surviving company and WiZ Co., Ltd.,as the expiring company.


  • April

    Implementation of absorption-type merger with BANDAI SPIRITS CO., LTD., as the surviving company and BANPRESTO CO., LTD., as the expiring company.


  • March

    Establishment of SUNRISE BEYOND INC.,an animation production company.


  • Mobile Suit Gundam reached its 40th anniversary.


  • A DRAGON BALL event tour—DRAGON BALL WORLD ADVENTURE—was held in eight cities around the world.


  • Establishment of business bases in Shanghai, China, by the Toys and Hobby Business, the Real Entertainment Business, and the IP Creation Business.


2018

  • LOGIPAL EXPRESS received the Minister’s Award from the Ministry of Land, Infrastructure, Transport and Tourism at the 2018 Eco-Driving Activity Contest.


  • November

    Establishment of the BANDAI NAMCO Content Fund.


  • Establishment of BANDAI NAMCO Network Services Inc.and BANDAI NAMCO Amusement Lab Inc.


  • October

    Establishment of BANDAI NAMCO Collectibles LLC to strengthen business in toys for the mature fan base in North America.


  • September

    Equity investment by SUNRISE in Sublimation Inc.,a CG production company.


  • July

    Equity investment by SUNRISE in Sublimation Inc.,a CG production company.


  • VS PARK, a variety sports facility, opened in EXPO CITY,Osaka.


  • Grand-Slam merged into BANDAI NAMCO Live Creative.


  • BANDAI VISUAL merged with Lantis. Company name was changed to BANDAI NAMCO Arts Inc.


  • Amusement machine business division of BANDAI NAMCO Entertainment transferred to NAMCO LIMITED. Name of NAMCO LIMITED was changed to BANDAI NAMCO Amusement Inc.


  • April

    Started the Mid-term Plan with the vision of “CHANGE for the NEXT—EMPOWER, GAIN MOMENTUM,ACCELERATE EVOLUTION.”


  • February

    BANDAI SPIRITS CO., LTD., established to take over the mature fan base business of BANDAI and the lotteryrelated and new businesses of BANPRESTO (businesses transferred in April).


  • The BANDAI NAMCO Group, Shueisha Inc., and TOEI ANIMATION Co.,Ltd., sponsored the DRAGON BALL NORTH AMERICA TOUR, which visited seven cities in North America.


2017

  • December

    Establishment of regional headquarters BANDAI NAMCO Holdings CHINA CO., LTD., in China.


  • Start of exhibition of actual-size Unicorn Gundam statue in Daiba, Tokyo.


  • September

    BANDAI VISUAL made Actas Inc. a subsidiary.


  • August

    THE GUNDAM BASE TOKYO, Japan’s first official comprehensive facility centered on Gundam plastic models, opened in Daiba, Tokyo.


  • July

    Opened VR ZONE SHINJUKU, a VR entertainment facility in Shinjuku, on a limited-time basis.


  • Opening of SPACE ATHLETIC TONDEMI, a nextgeneration athletic facility.


  • Established BANDAI NAMCO Technica Inc.


  • April

    Started a new system that separates the operating company function and the holding company function in Europe.


  • March

    Shukuo Ishikawa, chairman and representative director of BANDAI NAMCO Holdings, was awarded the Legion of Honour in the rank of chevalier by the French government.


  • January

    Masaya Nakamura, the founder of NAMCO, passed away on January 22 at the age of 91.


2016

  • October

    DRAGON BALL Z DOKKAN BATTLE, a popular smartphone game app, surpassed 100 million downloads worldwide.


  • Opened the VR ZONE Project i Can, a VR entertainment research facility, in Daiba, Tokyo, on a limited-time basis.


  • WiZ Co., Ltd., was made a subsidiary.


  • April

    Implemented reorganization in Asia. BANDAI NAMCO Holdings ASIA CO., LTD., became the regional headquarters.


  • January

    The headquarters functions of five Group companies,including BANDAI NAMCO Holdings, were relocated to Minato-ku, Tokyo, in stages.


  • Tamagotchi and NAMJATOWN reached their 20th anniversaries.


2015

  • December

    The idol unit μ’s, which was created from Love Live!School Idol Project, became a hit.


  • GIRLS und PANZER der Film was released and became a long-running hit in theaters for more than a year.


  • November

    BANDAI received METI Minister’s Award, the highest award, at the fiscal 2015 Large anufacturer and Importer Category of the Awards for Best Contributors to Product Safety. We were certified as the first Product Safety Contributor Gold Company in this category, in which we have won an award three times.


  • October

    BANDAI NAMCO INDIA PRIVATE LIMITED was established.


  • In one week after the start of online distribution,THE IDOLM@STER INDERELLA GIRLS: STARLIGHT STAGE game app for smartphones surpassed four million downloads.


  • September

    BANDAI NAMCO Group reached the 10th anniversary of its establishment.


  • August

    Start of distribution of IDOLiSH7 game app for smartphones. Developed into a hit as original Group IP.


  • June

    At BANDAI NAMCO Holdings, Shukuo Ishikawa became chairman and representative director and Mitsuaki Taguchi became president and representative director.


  • BANDAI NAMCO Live Creative made Grand-Slam Ltd.a subsidiary.


  • Division producing IP products for children and families was separated from SUNRISE to establish BANDAI NAMCO Pictures INC.


  • Name of BANDAI NAMCO Games was changed to BANDAI NAMCO Entertainment Inc.


  • April

    Start of Mid-term Plan announcing “NEXT STAGE:EMPOWER, GAIN MOMENTUM, ACCELERATE EVOLUTION.”


  • January

    BANDAI NAMCO (SHANGHAI) CO., LTD., was established in Shanghai, China.


  • TEKKEN and Tales of... series reached their 20th anniversaries.


2014

  • October

    Game apps for smartphones became popular in Japan.Start of full-sale network content business initiatives overseas, including Asia.


  • August

    Opened Nazo Tomo Cafe, a puzzle-solving cafe.


  • June

    The English-language name of NAMCO BANDAI Holdings was changed to BANDAI NAMCO Holdings Inc.


  • April

    The English-language names of 31 Group companies were changed.


  • March

    NAMCO BANDAI Holdings was selected as a recipient of the Excellence Award at the fiscal 2013 Corporate Value Improvement Awards sponsored by the Tokyo Stock Exchange.


  • January

    THE IDOLM@STER MOVIE, a theatrical release,became a hit.


  • Yo-kai Watch-related products became major hits. Start of sales in Asia.


2013

  • October

    BANDAI made SUN-STAR STATIONERY a subsidiary.


  • August

    For its 160th anniversary, ASAKUSA HANAYASHIKI implemented a commemorative year plan.


  • June

    In the U.S., broadcasts of PAC-MAN and the Ghostly Adventures, a new animation, were aired.


  • March

    NAMCO BANDAI Studios Vancouver Inc. and NAMCO BANDAI Studios Singapore Pte. Ltd. were established.


  • In visual and music content, Love Live! School Idol Project became popular.


2012

  • September

    BANDAI PHILIPPINES INC. was established.


  • Gundam Front Tokyo, a leading-edge entertainment space based on the Gundam series, was opened in Daiba, Tokyo.


  • The Content Development Division was separated from NAMCO BANDAI Games, and NAMCO BANDAI Studios Inc. was established.


  • Shukuo Ishikawa became president and representative director of NAMCO BANDAI Holdings, and Kazunori Ueno became executive vice president and representative director.


  • April

    The Mid-term Plan, which included the vision “EMPOWER, GAIN MOMENTUM, AND ACCELERATE EVOLUTION,” was announced.


  • Products related to Aikatsu!, which is an original Group IP, became major hits.


  • THE IDOLM@ STER drew attention in a variety of categories, such as home video games and social games.


2011

  • April

    Banpresoft Co., Ltd., and Bec Co., Ltd., merged to form B.B.STUDIO CO., LTD.


  • TIGER & BUNNY, a TV animation from SUNRISE, was a hit.


  • The KAMEN RIDER series was a major hit.


2010

  • November

    NARUTO Shippuden: Ultimate Ninja Storm 2 for the PlayStation 3 and Xbox 360 sold more than one million units worldwide in the first month after its launch.


  • As the first step in character-based entertainment areas,we began to introduce Tamagotchi Idol Park and Narikiri Athletic Ultra Heroes.


  • April

    NAMCO BANDAI Live Creative Inc. was established.


  • Mobile Suit Gundam UC (Unicorn) Vol. 1 implemented simultaneous global cross-media development.


  • February

    The BANDAI NAMCO Group Restart Plan was announced.


2009

  • December

    BANDAI CORPORACION MEXICO S.A. de C.V. was established in Mexico.


  • October

    NAMCO BANDAI Online Inc. was established.


  • NAMCO BANDAI Partners S.A.S. was made a wholly owned subsidiary.


  • July

    As part of the Green Tokyo Gundam Project,a full-size, 18-meter-high Gundam statue was installed in Shiokaze Park, Tokyo.


  • BANDAI VISUAL and ANIME CHANNEL merged, with BANDAI VISUAL as the surviving company and ANIME CHANNEL as the expiring company.


  • NAMCO BANDAI Games and BANDAI NETWORKS merged, with NAMCO BANDAI Games as the surviving company and BANDAI NETWORKS as the expiring company.HANNEL as the expiring company.


  • Takeo Takasu was appointed chairman and representative director, and Shukuo Ishikawa was appointed president and representative director of NAMCO BANDAI Holdings.


  • April

    Three-year Mid-term Plan began.


  • NAMCO BANDAI Holdings received a fiscal 2008 Tokyo Stock Exchange Disclosure Award from the Tokyo Stock Exchange.


  • NAMCO BANDAI Games made D3PUBLISHER INC.a subsidiary.


  • March

    Seika Co., Ltd., which conducted stationery operations, was liquidated following a capital and business alliance with SUN-STAR STATIONERY CO., LTD.


  • February

    NAMCO BANDAI Games Europe S.A.S. concluded a share purchase agreement with Atari Europe S.A.S.; a subsidiary of Infogrames Entertainment SA. relating to NAMCO BANDAI Games Europe’s investment in a new game software distribution company was established by Atari Europe.


2008

  • November

    BEN10 character toys were hit products in markets worldwide.


  • October

    Cumulative sales of BD/DVD software CODE GEASS:Lelouch of the Rebellion series surpassed one million units.


  • September

    Launched the Battle Spirits card game.


  • July

    Launched Soulcalibur IV for the PlayStation 3 and Xbox 360, and sales surpassed two million units.


  • BANDAI (SHENZHEN) CO., LTD., was established for the purpose of strengthening toy production control and quality assurance.


  • Opened the Wonder Park Plus amusement facility in Hong Kong.


  • The administrative functions of major companies in the Group were consolidated into NAMCO BANDAI Holdings.


  • April

    The home video game consoles and amusement machine operations of BANPRESTO were transferred to and integrated with the operations of NAMCO BANDAI Games. BANPRESTO focuses on prize operations, such as prizes for amusement machines.


  • February

    BANDAI VISUAL and BANDAI NETWORKS became wholly owned subsidiaries of NAMCO BANDAI Holdings,following an exchange of shares.


  • January

    BANDAI, TYO Productions Inc., and TSUBURAYA PRODUCTIONS Co., Ltd., formed a capital and business tie-up.


2007

  • December

    Global cumulative shipments of the Tales of... series of software products for home video game consoles surpassed 10 million.


  • November

    The vending machine capsule toy Earth Capsule won the Minister of Agriculture, Forestry and Fisheries Award in the eco-products ategory at the 4th Eco-products Awards.


  • August

    The movie GLORY TO THE FILMMAKER!, which was co-produced by BANDAI VISUAL, won the Glory to the Filmmaker Award at the 64th Venice International Film Festival.


  • NAMCO BANDAI Holdings acquired part of the shares of Fujiya Co., Ltd.


  • May

    BANDAI, the Ishimori Group, and ITOCHU Corporation entered a capital and business tie-up.


  • April

    BANDAI started operation of Omochanomachi Bandai Museum, in Tochigi Prefecture.


  • March

    NAMCO BANDAI Holdings entered a capital and business alliance with TOEI COMPANY, LTD., TOEI ANIMATION CO.,LTD., and KADOKAWA GROUP HOLDINGS INC.


  • January

    In Europe, NAMCO Holdings UK LTD. was established as a regional holding company and the perating companies were reorganized.


2006

  • November

    Introduced Mobile Suit Gundam Senjo no Kizuna,an amusement machine that was developed through a collaborative effort by NAMCO BANDAI Games and BANPRESTO.


  • BANDAI made CCP Co., Ltd., a subsidiary.


  • September

    Opened NAMCO Wonder Park Hero’s Base, a large-scale facility combining amusement and character merchandising, in Kawasaki City, Kanagawa Prefecture.


  • June

    NAMCO BANDAI Holdings made BANPRESTO a wholly owned subsidiary.


  • NAMCO BANDAI Will Inc. was certified as a special subsidiary as stipulated by Japan’s Law for Employment, Promotion, etc., of the Disabled.


  • May

    Music company Lantis Co., Ltd., joined the Group.


  • NAMCO BANDAI Games Inc. was established through the integration of BANDAI’s home video game operations and NAMCO’s home video game, amusement machine, and mobile phone game operations.


  • The facility operation business was given to a remerged NAMCO.


  • CUMULATIVE WORLDWIDE SALES OF THE TAMAGOTCHI PLUS SERIES SURPASSED 20 MILLION UNITS.


  • March

    The BANDAI Hobby Center, a production base for plastic models, was opened in Shizuoka Prefecture.


  • February

    BANDAI VISUAL was listed on the First Section of the Tokyo Stock Exchange.


  • NAMCO BANDAI Holdings made BANDAI LOGIPAL a wholly owned subsidiary.


  • January

    North American operations were reorganized. The name of NAMCO Holding was changed to NAMCO BANDAI Holdings (USA), whichbecame the U.S. regional holding company.


  • DATA CARDDASS, a new card machine, became hugely popular.


2005

  • December

    Through a corporate separation, a portion of BANDAI’s and NAMCO’s management over affiliated companies was transferred to NAMCO BANDAI Holdings.Holdings.


  • November

    With its 10th installment of for-sale DVDs in the series,cumulative shipment volume of Mobile Suit Gundam SEED DESTINY surpassed


  • September

    Establishment of holding company NAMCO BANDAI Holdings Inc. through the management integration of BANDAI and NAMCO. Takeo Takasu became president and representative director. Establishment of the BANDAI NAMCO Group.


  • May

    The management integration of BANDAI and NAMCO was announced.