Bandai Namco Holdings X
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2025

  • September

    Opened BHCPDII MUSEUM, an experiential museum showcasing the planning and development of model kits, within the new BHCPDII production factory.

  • July

    Commenced operations at BANDAI SPIRITS CO., LTD.’s new model kits production factory, BANDAI HOBBY CENTER PLAMO DESIGN INDUSTRIAL INSTITUTE (BHCPDII).

  • Exhibited the GUNDAM NEXT FUTURE PAVILION at Expo 2025 Osaka, Kansai, Japan.

  • Achieved nationwide rollout of Gashapon Bandai Official Shop to all 47 prefectures in Japan.

  • Conducted an absorption-type merger with Bandai Namco Amusement Inc. as the surviving company and Pleasure Cast Co., Ltd. as the absorbed company.

  • Conducted an absorption-type company split with Bandai Namco Amusement Inc. as the splitting company and Bandai Namco Experience Inc. as the succeeding company and Bandai Namco Experience became a business management company for the Amusement Unit.

  • Established Bandai Namco Filmworks America, LLC.

  • Conducted an absorption-type merger with Bandai Namco Entertainment Inc. as the surviving company and Bandai Namco Online Inc. as the absorbed company.

  • Established the Bandai Namco Group Plastic Environmental Consideration Policy.

  • Established the Bandai Namco Group Code of Conduct, which sets out standards of behavior to be observed by all officers and employees of the Bandai Namco Group.

  • Appointed Masaru Kawaguchi as chairman and Yuji Asako as president and representative director of Bandai Namco Holdings Inc.

  • April

    Started a three-year Mid-term Plan with “Connect with Fans” as the Mid-to Long-term Vision.

  • February

    Established Bandai Namco Experience Inc.

  • January

    At the 48th Japan Academy Film Prize, Bandai Namco Filmworks Inc.’s All the Long Nights won the award of excellence for picture and Mobile Suit Gundam SEED FREEDOM won the award of excellence for animation.

  • The new Gundam animated TV series Mobile Suit Gundam GQuuuuuuX began airing in April. Ahead of the TV broadcast, the theatrical advance edition Mobile Suit Gundam GQuuuuuuX —Beginning—,restructured for cinema, was released in January.

  • THE IDOLM@STER series reached its 20th anniversary.

  • The Tales of series and Ace Combat series reached their 30th anniversaries.

2024

  • October

    Changed name of Bandai Namco Europe S.A.S. to Bandai Namco Holdings Europe S.A.S. (BNHE) Changed name of BNHE subsidiary Bandai Namco Entertainment Europe S.A.S., thereby separating operating company function and holding company function in Europe.

  • June

    SHADOW OF THE ERDTREE, the large-scale DLC for ELDEN RING, a home console game published by Bandai Namco Entertainment Inc. and developed by FromSoftware, Inc., sold a total of five million copies globally in the three days following its release.

  • Bandai Namco Group joined in the Ministry of Economy, Trade and Industry’s GX League.

  • Bandai Namco Filmworks Inc. turned Eightbit co., Ltd., an animation production company, into a wholly owned subsidiary.

  • April

    Established Bandai Namco Base Inc., which will operate and manage concert hall facilities planned to open in Shibuya, Tokyo, in spring of 2026.

  • February

    MegaHouse Corporation CEO awarded the Knight’s Cross, an Order of Merit of the Republic of Hungary, in recognition of efforts to increase awareness of Rubik’s Cube through many years of planning and sales activities.

  • Bandai Co., Ltd. invests in YLAB STUDIOS, the Japanese subsidiary of South Korea-based WEBTOON Studios.

  • January

    Released film Mobile Suit Gundam SEED FREEDOM.

2023

  • November

    Formulated the Bandai Namco Group Human Rights Policy, which formalizes the Group’s approach and initiatives toward human rights.

  • September

    Bandai Namco Filmworks Inc. made echoes Inc., which produces digital contents such as vertical scrolling comics, a wholly owned subsidiary.

  • July

    Opened Bandai Namco Cross Store Camden,London in the United Kingdom, marking the first overseas opening of a Bandai Namco Cross Store.

  • namco TOKYO, an amusement complex in Tokyu Kabukicho Tower, was opened.

  • April

    A share split with a ratio of three shares for every one share of common stock was implemented by Bandai Namco Holdings Inc.

  • February

    ELDEN RING, a home video game jointly developed by Bandai Namco Entertainment Inc. and FromSoftware Inc., surpassed 20 million units in cumulative worldwide sales.

  • January

    TAMASHII NATIONS STORE SHANGHAI, the first overseas flagship store for TAMASHII NATIONS, an integrated brand for collectible items for the mature fan base, opened in Shanghai, China.

  • The no-loser character lottery Ichibankuji celebrates its 20th anniversary

2022

  • December

    BANDAI SPIRITS CO., LTD., made SUNRISE INC. (currently,Bandai Namco Nui Inc.), a manufacturer of stuffed toys,into a subsidiary.

  • Bandai Namco Filmworks Inc. entered a capital participation agreement with ANIMA Inc.,a computer graphics production company.

  • Broadcasting commenced for Mobile Suit Gundam THE WITCH FROM MERCURY,a new TV anime in the Gundam series.

  • October

    Bandai Namco Europe S.A.S. made Limbic Entertainment GmbH, which conducts game development, etc., into a subsidiary.

  • ONE PIECE Card Game was launched and became a major hit.

  • Bandai Namco Cross Store, which offer in one venue products from Bandai Namco Group companies and experience-based events, opened in Yokohama and Hakata.
    July

    Bandai Namco Cross Store, which offer in one venue products from Bandai Namco Group companies and experience-based events, opened in Yokohama and Hakata.

  • June

    Bandai Namco Aces Inc. is established.

  • A life-size Gundam statue was unveiled and GUNDAM PARK FUKUOKA, a Gundam-themed multi-purpose entertainment complex, was opened in Fukuoka City,Fukuoka Prefecture.

  • Bandai Namco Holdings Inc. entered into a sponsorship agreement with the U.S.-based Major League Baseball franchise Los Angeles Angels.

    Bandai Namco Holdings Inc. entered into a sponsorship agreement with the U.S.-based Major League Baseball franchise Los Angeles Angels.

  • Bandai Namco Holdings Inc. transitioned from the First Section to the Prime Market of the Tokyo Stock Exchange (TSE) due to restructuring of the TSE.

  • Music business of BANDAI NAMCO Arts Inc. (producer of music and other live events), BANDAI NAMCO Live Creative Inc., and SUNRISE Music INC. merged into Bandai Namco Music Live Inc.

  • SUNRISE INC. (video production company), BANDAI NAMCO Arts Inc.’s film production business, and BANDAI NAMCO Rights Marketing Inc. merged into Bandai Namco Filmworks Inc.

  • Commenced three-year Mid-term Plan based on the Midterm Vision of “Connect with Fans.”

  • April

    Established Bandai Namco’s Purpose “Fun for All into the Future” as the ultimate definition of the Group and redesigned the corporate logo.

  • BANDAI AMERICA INC. and BANDAI NAMCO Collectibles LLC merged and renamed as Bandai Namco Toys and Collectibles America.

  • Announces prospects for the Gundam Metaverse Project,the first scheme of the new IP Metaverse initiative aimed at connecting with fans through IP.

  • March

    Global sales of ELDEN RING, a home video game jointly developed by BANDAI NAMCO Entertainment Inc. and FromSoftware, Inc., surpassed 13.4 million units as of March 31, 2022.

  • February

    Announced plan to exhibit a pavilion at Expo 2025 Osaka, Kansai, Japan.

  • January

    BANDAI NAMCO Toys & Hobby (SHANGHAI) CO., LTD.,merged into BANDAI NAMCO Entertainment (SHANGHAI) CO., LTD.

2021

  • October

    Gundam served as PR ambassador of the Japan Pavilion at Expo 2020 Dubai.

  • September

    BANDAI NAMCO Holdings France S.A.S. and BANDAI NAMCO Entertainment Europe S.A.S. merged into BANDAI NAMCO Europe S.A.S.

  • A life-sized Freedom Gundam statue exhibit was opened in Shanghai, China.

  • BANDAI CO., LTD., received the Commissioner of the Japan Patent Office Award in the 2021 Intellectual Property Achievement Awards.

  • Formulated the Bandai Namco Group Sustainability Policy.

  • Started the Gunpla Recycling Project, through which Gundam plastic model runners (plastic model frame sections) are collected from customers and recycled.

  • Masaru Kawaguchi became the president and representative director of BANDAI NAMCO Holdings Inc.

  • April

    Implemented reorganization from the previous five-Unit system to a three-Unit system.

  • Opened capsule toy store “Gashapon ‘no’ department store” Ikebukuro Flagship Store, one of the largest capsule toy specialty stores in the world, in Ikebukuro, Tokyo. With 3,010 installed machines, the store is recognized by Guinness World Records™.
    February

    Opened capsule toy store “Gashapon ‘no’ department store” Ikebukuro Flagship Store, one of the largest capsule toy specialty stores in the world, in Ikebukuro, Tokyo. With 3,010 installed machines, the store is recognized by Guinness World Records™.

2020

  • Cumulative total sales of the Charapaki series of toy-related confectionery items surpassed 50 million units.

  • Concluded partnership for PAC-MAN with the National Basketball Association (NBA), a men’s professional basketball league in North America.

  • Opened GUNDAM FACTORY YOKOHAMA, which exhibits an 18 meter life-size moving Gundam, in Yamashita Futo, Yokohama.

  • December

    Completed new building at BANDAI Hobby Center,a manufacturing base for plastic models.

  • October

    Reflector Entertainment Ltd., which develops home video game titles, was made a subsidiary of BANDAI NAMCO Entertainment Europe S.A.S.

  • September

    Cumulative worldwide sales of TEKKEN series home video games surpassed 50 million units.

  • May

    Cumulative worldwide sales of DARK SOULS III, a home video game jointly developed by Bandai Namco Entertainment Inc. and FromSoftware, Inc., surpassed 10 million units.

  • March

    SOTSU CO., LTD., became a wholly owned subsidiary.

  • Products related to DEMON SLAYER: Kimetsu no Yaiba became major hits.

  • PAC-MAN and Gundam plastic models reached their 40th anniversaries.

2019

  • November

    The Lantis music label of BANDAI NAMCO Arts Inc.reached its 20th anniversary.

  • BANDAI made HEART CORPORATION a wholly owned subsidiary.

  • BANDAI NAMCO Holdings Inc. was selected as a component issue for the TOPIX 100.

  • October

    SHUEISHA BANDAI NAMCO (SHANGHAI) CO., LTD., was established as a joint venture by BANDAI NAMCO Holdings Inc. and Shueisha Inc.

  • September

    BANDAI NAMCO Mobile S.L. was established in Spain to handle development and marketing of mobile content for Europe and the Americas.

  • BANDAI NAMCO Entertainment Inc. acquired the management rights of the Shimane Susanoo Magic, a professional basketball team in the B.LEAGUE.

  • August

    BANDAI NAMCO Holdings Inc. was selected as a component issue for the Nikkei 225.

  • May

    Cumulative worldwide sales of Tales of... series home video games surpassed 20 million units.

  • Cumulative total shipments of Gundam plastic models surpassed 500 million units.

  • Company name of SUNRISE MUSIC Publishing Co., Ltd.,changed to SUNRISE Music INC.

  • Establishment of BANDAI NAMCO Sevens Inc. and BANDAI NAMCO Research Inc.

  • Implementation of absorption-type merger with PLEX Co., Ltd.,as the surviving company and WiZ Co., Ltd.,as the expiring company.

  • April

    Implementation of absorption-type merger with BANDAI SPIRITS CO., LTD., as the surviving company and BANPRESTO CO., LTD., as the expiring company.

  • March

    Establishment of SUNRISE BEYOND INC., an animation production company.

  • Mobile Suit Gundam reached its 40th anniversary.

  • A DRAGON BALL event tour—DRAGON BALL WORLD ADVENTURE—was held in eight cities around the world.

  • Establishment of business bases in Shanghai, China, by the Toys and Hobby Business, the Real Entertainment Business, and the IP Creation Business.

2018

  • LOGIPAL EXPRESS received the Minister’s Award from the Ministry of Land, Infrastructure, Transport and Tourism at the 2018 Eco-Driving Activity Contest.

  • November

    Establishment of the BANDAI NAMCO Content Fund.

  • Establishment of BANDAI NAMCO Network Services Inc. and BANDAI NAMCO Amusement Lab Inc.

  • October

    Establishment of BANDAI NAMCO Collectibles LLC to strengthen business in toys for the mature fan base in North America.

  • September

    Equity investment by SUNRISE in Sublimation Inc.,a CG production company.

  • July

    Announcement of joint development of Mobile Suit Gundam series live-action film by SUNRISE and LEGENDARY.

  • VS PARK, a variety sports facility, opened in EXPO CITY,Osaka.

  • Grand-Slam merged into BANDAI NAMCO Live Creative.

  • BANDAI VISUAL merged with Lantis. Company name was changed to BANDAI NAMCO Arts Inc.

  • Amusement machine business division of BANDAI NAMCO Entertainment transferred to NAMCO LIMITED. Name of NAMCO LIMITED was changed to BANDAI NAMCO Amusement Inc.

  • April

    Started the Mid-term Plan with the vision of “CHANGE for the NEXT—EMPOWER,GAIN MOMENTUM,ACCELERATE EVOLUTION.”

  • February

    BANDAI SPIRITS CO., LTD., established to take over the mature fan base business of BANDAI and the lotteryrelated and new businesses of BANPRESTO (businesses transferred in April).

  • The BANDAI NAMCO Group, Shueisha Inc., and TOEI ANIMATION Co., Ltd., sponsored the DRAGON BALL NORTH AMERICA TOUR, which visited seven cities in North America.

2017

  • December

    Establishment of regional headquarters BANDAI NAMCO Holdings CHINA CO., LTD., in China.

  • Start of exhibition of actual-size Unicorn Gundam statue in Daiba, Tokyo.

  • September

    BANDAI VISUAL made Actas Inc. a subsidiary.

  • August

    THE GUNDAM BASE TOKYO, Japan’s first official comprehensive facility centered on Gundam plastic models, opened in Daiba, Tokyo.

  • July

    Opened VR ZONE SHINJUKU, a VR entertainment facility in Shinjuku, on a limited-time basis.

  • Opening of SPACE ATHLETIC TONDEMI, a nextgeneration athletic facility.

  • Established BANDAI NAMCO Technica Inc.

  • April

    Started a new system that separates the operating company function and the holding company function in Europe.

  • March

    Shukuo Ishikawa, chairman and representative director of BANDAI NAMCO Holdings, was awarded the Legion of Honour in the rank of chevalier by the French government.

  • January

    Masaya Nakamura, the founder of NAMCO, passed away on January 22 at the age of 91.

2016

  • October

    DRAGON BALL Z DOKKAN BATTLE, a popular smartphone game app, surpassed 100 million downloads worldwide.

  • Opened the VR ZONE Project i Can, a VR entertainment research facility, in Daiba, Tokyo, on a limited-time basis.

  • WiZ Co., Ltd., was made a subsidiary.

  • April

    Implemented reorganization in Asia. BANDAI NAMCO Holdings ASIA CO., LTD., became the regional headquarters.

  • January

    The headquarters functions of five Group companies,including BANDAI NAMCO Holdings, were relocated to Minato-ku, Tokyo, in stages.

  • Tamagotchi and NAMJATOWN reached their 20th anniversaries.

2015

  • December

    The idol unit μ’s, which was created from Love Live!School Idol Project, became a hit.

  • GIRLS und PANZER der Film was released and became a long-running hit in theaters for more than a year.

  • November

    BANDAI received METI Minister’s Award, the highest award, at the fiscal 2015 Large Manufacturer and Importer Category of the Awards for Best Contributors to Product Safety. We were certified as the first Product Safety Contributor Gold Company in this category, in which we have won an award three times.

  • October

    BANDAI NAMCO INDIA PRIVATE LIMITED was established.

  • In one week after the start of online distribution,THE IDOLM@STER CINDERELLA GIRLS: STARLIGHT STAGE game app for smartphones surpassed four million downloads.

  • September

    BANDAI NAMCO Group reached the 10th anniversary of its establishment.

  • August

    Start of distribution of IDOLiSH7 game app for smartphones. Developed into a hit as original Group IP.

  • June

    At BANDAI NAMCO Holdings, Shukuo Ishikawa became chairman and representative director and Mitsuaki Taguchi became president and representative director.

  • BANDAI NAMCO Live Creative made Grand-Slam Ltd. a subsidiary.

  • Division producing IP products for children and families was separated from SUNRISE to establish BANDAI NAMCO Pictures INC.

  • Name of BANDAI NAMCO Games was changed to BANDAI NAMCO Entertainment Inc.

  • April

    Start of Mid-term Plan announcing “NEXT STAGE:EMPOWER, GAIN MOMENTUM, ACCELERATE EVOLUTION.”

  • January

    BANDAI NAMCO (SHANGHAI) CO., LTD., was established in Shanghai, China.

  • TEKKEN and Tales of... series reached their 20th anniversaries.

2014

  • October

    Game apps for smartphones became popular in Japan. Start of full-sale network content business initiatives overseas, including Asia.

  • August

    Opened Nazo Tomo Cafe, a puzzle-solving cafe.

  • June

    The English-language name of NAMCO BANDAI Holdings was changed to BANDAI NAMCO Holdings Inc.

  • April

    The English-language names of 31 Group companies were changed.

  • March

    NAMCO BANDAI Holdings was selected as a recipient of the Excellence Award atthe fiscal 2013 Corporate Value Improvement Awards sponsored by the Tokyo Stock Exchange.

  • January

    THE IDOLM@STER MOVIE, a theatrical release, became a hit.

  • Yo-kai Watch-related products became major hits. Start of sales in Asia.

2013

  • October

    BANDAI made SUN-STAR STATIONERY a subsidiary.

  • August

    For its 160th anniversary, ASAKUSA HANAYASHIKI implemented a commemorative year plan.

  • June

    In the U.S., broadcasts of PAC-MAN and the Ghostly Adventures, a new animation, were aired.

  • March

    NAMCO BANDAI Studios Vancouver Inc. and NAMCO BANDAI Studios Singapore Pte. Ltd. were established.

  • In visual and music content, Love Live! School Idol Project became popular.

2012

  • September

    BANDAI PHILIPPINES INC. was established.

  • Gundam Front Tokyo, a leading-edge entertainment space based on the Gundam series, was opened in Daiba, Tokyo.

  • The Content Development Division was separated from NAMCO BANDAI Games, and NAMCO BANDAI Studios Inc. was established.

  • Shukuo Ishikawa became president and representative director of NAMCO BANDAI Holdings, and Kazunori Ueno became executive vice president and representative director.

  • April

    The Mid-term Plan, which included the vision “EMPOWER, GAIN MOMENTUM, AND ACCELERATE EVOLUTION,” was announced.

  • Products related to Aikatsu!, which is an original Group IP, became major hits.

  • THE IDOLM@ STER drew attention in a variety of categories, such as home video games and social games.

2011

  • April

    Banpresoft Co., Ltd., and Bec Co., Ltd., merged to form B.B.STUDIO CO., LTD.

  • TIGER & BUNNY, a TV animation from SUNRISE, was a hit.

  • The KAMEN RIDER series was a major hit.

2010

  • November

    NARUTO Shippuden: Ultimate Ninja Storm 2 for the PlayStation 3 and Xbox 360 sold more than one million units worldwide in the first month after its launch.

  • As the first step in character-based entertainment areas, we began to introduce Tamagotchi Idol Park and Narikiri Athletic Ultra Heroes.

  • April

    NAMCO BANDAI Live Creative Inc. was established.

  • Mobile Suit Gundam UC (Unicorn) Vol. 1 implemented simultaneous global cross-media development.

  • February

    The BANDAI NAMCO Group Restart Plan was announced.

2009

  • December

    BANDAI CORPORACION MEXICO S.A. de C.V. was established in Mexico.

  • October

    NAMCO BANDAI Online Inc. was established.

  • NAMCO BANDAI Partners S.A.S. was made a wholly owned subsidiary.

  • July

    As part of the Green Tokyo Gundam Project,a full-size, 18-meter-high Gundam statue was installed in Shiokaze Park, Tokyo.

  • BANDAI VISUAL and ANIME CHANNEL merged, with BANDAI VISUAL as the surviving company and ANIME CHANNEL as the expiring company.

  • NAMCO BANDAI Games and BANDAI NETWORKS merged, with NAMCO BANDAI Games as the surviving company and BANDAI NETWORKS as the expiring company.

  • Takeo Takasu was appointed chairman and representative director, and Shukuo Ishikawa was appointed president and representative director of NAMCO BANDAI Holdings.

  • April

    Three-year Mid-term Plan began.

  • NAMCO BANDAI Holdings received a fiscal 2008 Tokyo Stock Exchange Disclosure Award from the Tokyo Stock Exchange.

  • NAMCO BANDAI Games made D3PUBLISHER INC. a subsidiary.

  • March

    Seika Co., Ltd., which conducted stationery operations, was liquidated following a capital and business alliance with SUN-STAR STATIONERY CO., LTD.

  • February

    NAMCO BANDAI Games Europe S.A.S. concluded a share purchase agreement with Atari Europe S.A.S.; a subsidiary of Infogrames Entertainment SA. relating to NAMCO BANDAI Games Europe’s investment in a new game software distribution company was established by Atari Europe.

2008

  • November

    BEN10 character toys were hit products in markets worldwide.

  • October

    Cumulative sales of BD/DVD software CODE GEASS: Lelouch of the Rebellion series surpassed one million units.

  • September

    Launched the Battle Spirits card game.

  • July

    Launched Soulcalibur IV for the PlayStation 3 and Xbox 360, and sales surpassed two million units.

  • BANDAI (SHENZHEN) CO., LTD., was established for the purpose of strengthening toy production control and quality assurance.

  • Opened the Wonder Park Plus amusement facility in Hong Kong.

  • The administrative functions of major companies in the Group were consolidated into NAMCO BANDAI Holdings.

  • April

    The home video game consoles and amusement machine operations of BANPRESTO were transferred to and integrated with the operations of NAMCO BANDAI Games. BANPRESTO focuses on prize operations, such as prizes for amusement machines.

  • February

    BANDAI VISUAL and BANDAI NETWORKS became wholly owned subsidiaries of NAMCO BANDAI Holdings, following an exchange of shares.

  • January

    BANDAI, TYO Productions Inc., and TSUBURAYA PRODUCTIONS Co., Ltd., formed a capital and business tie-up.

2007

  • December

    Global cumulative shipments of the Tales of... series of software products for home video game consoles surpassed 10 million.

  • November

    The vending machine capsule toy Earth Capsule won the Minister of Agriculture, Forestry and Fisheries Award in the eco-products category at the 4th Eco-products Awards.

  • August

    The movie GLORY TO THE FILMMAKER!, which was co-produced by BANDAI VISUAL, won the Glory to the Filmmaker Award at the 64th Venice International Film Festival.

  • NAMCO BANDAI Holdings acquired part of the shares of Fujiya Co., Ltd.

  • May

    BANDAI, the Ishimori Group, and ITOCHU Corporation entered a capital and business tie-up.

  • April

    BANDAI started operation of Omochanomachi Bandai Museum, in Tochigi Prefecture.

  • March

    NAMCO BANDAI Holdings entered a capital and business alliance with TOEI COMPANY, LTD., TOEI ANIMATION CO., LTD., and KADOKAWA GROUP HOLDINGS INC.

  • January

    In Europe, NAMCO Holdings UK LTD. was established as a regional holding company and the operating companies were reorganized.

2006

  • November

    Introduced Mobile Suit Gundam Senjo no Kizuna, an amusement machine that was developed through a collaborative effort by NAMCO BANDAI Games and BANPRESTO.

  • BANDAI made CCP Co., Ltd., a subsidiary.

  • September

    Opened NAMCO Wonder Park Hero’s Base, a large-scale facility combining amusement and character merchandising, in Kawasaki City, Kanagawa Prefecture.

  • June

    NAMCO BANDAI Holdings made BANPRESTO a wholly owned subsidiary.

  • NAMCO BANDAI Will Inc. was certified as a special subsidiary as stipulated by Japan’s Law for Employment, Promotion, etc., of the Disabled.

  • May

    Music company Lantis Co., Ltd., joined the Group.

  • NAMCO BANDAI Games Inc. was established through the integration of BANDAI’s home video game operations and NAMCO’s home video game, amusement machine, and mobile phone game operations.

  • The facility operation business was given to a remerged NAMCO.

  • Cumulative worldwide sales of the Tamagotchi Plus series surpassed 20 million units.

  • March

    The BANDAI Hobby Center, a production base for plastic models, was opened in Shizuoka Prefecture.

  • February

    BANDAI VISUAL was listed on the First Section of the Tokyo Stock Exchange.

  • NAMCO BANDAI Holdings made BANDAI LOGIPAL a wholly owned subsidiary.

  • January

    North American operations were reorganized. The name of NAMCO Holding was changed to NAMCO BANDAI Holdings (USA), which became the U.S. regional holding company.

  • DATA CARDDASS, a new card machine, became hugely popular.

2005

  • December

    Through a corporate separation, a portion of BANDAI’s and NAMCO’s management over affiliated companies was transferred to NAMCO BANDAI Holdings.

  • November

    With its 10th installment of for-sale DVDs in the series, cumulative shipment volume of Mobile Suit Gundam SEED DESTINY surpassed one million units.

  • September

    Establishment of holding company NAMCO BANDAI Holdings Inc. through the management integration of BANDAI and NAMCO. Takeo Takasu became president and representative director. Establishment of the BANDAI NAMCO Group.

  • May

    The management integration of BANDAI and NAMCO was announced.

  • April

    Shigeichi Ishimura was appointed president and representative director.

  • February

    Opened Tokyo Panya Street in Funabashi City,Chiba Prefecture.

2004

  • December

    Opened Kobe Sweets Harbor in Kobe City,Hyogo Prefecture.

  • October

    Opened Kaikaya day service center in Yokohama City,Kanagawa Prefecture.

  • July

    Introduced Wangan Midnight MAXIMUM TUNE, a racing game machine.

  • Namco Hometek and Flagship Studios concluded a partnership agreement for the development and sales of PC games.

  • March

    Launched Katamari Damashii for the PlayStation 2.

  • February

    Opened Naniwa Gyoza Stadium in Umeda, Osaka.

  • Sponsorship provided for the activities of the theater company Hikosen.

  • November

    Shuku Keitai Kaitsuu! Tamagotchi Plus launched.

  • Comprehensive master licensing contract concluded with Sanrio Company Ltd. for the character Cinnamoroll.

  • Steamboy released (directed by Katsuhiro Otomo).

  • Cumulative total shipments of Zatchbell The Card Battle surpassed 300 million units.

  • Participated in the Shanghai International Character Expo, China’s first character event. Over nine days,100,000 visitors attended.

  • May

    For the film Daremo Shiranai, which was co-produced by BANDAI VISUAL, lead Yuya Yagira won the Best Actor award at the Cannes International Film Festival.

  • BANPRESTO concluded basic agreement to take over the operation of the ASAKUSA HANAYASHIKI amusement park.

  • Opened World Toy Museum in Karuizawa, exhibiting antique toys (closed in November 2007).

  • April

    New headquarters building completed.

  • Cumulative total shipments of Gundam series home video games surpassed 20 million units.

  • Kaette Kita! Tamagotchi Plus launched.

2003

  • December

    Introduced Dragon Chronicle, a multiplayer fighting video game machine.

  • November

    Opened Jiyugaoka Sweets Forest in Meguro-ku, Tokyo.

  • August

    Launched Tales of Symphonia for the Nintendo GameCube.

  • July

    Introduced Big Sweet Land, a large-size-prize game that could be played by up to six players at once.

  • Simultaneously launched versions of the Soulcalibur 2 home video game for three different platforms.

  • March

    Established NAMCO TALES STUDIO LTD., a home video game development company.

  • Launched Tales of Destiny 2 for the PlayStation 2.

  • Opened Ikebukuro Gyoza Stadium in Namco NAMJATOWN.

    Opened Ikebukuro Gyoza Stadium in Namco NAMJATOWN.

  • BANDAI VISUAL listed on the Second Section of the Tokyo Stock Exchange.

  • BANDAI NETWORKS listed on JASDAQ.

  • October

    Total number of BANDAI CHANNEL paid viewings surpassed three million.

  • Zatoichi, whose production BANDAI VISUAL participated in, won the Silver Lion for Best Director award at the 60th Venice International Film Festival.

  • Entered the building block market through cooperation with Mega Bloks Inc., the world’s second-largest manufacturer of toy building blocks.

  • Opened Bandai Museum, a character museum (closed in August 2006).

  • May

    Invested in confectionery manufacturer Tohato Inc.

  • Cumulative total shipments of original character .hack game software in Japan and the U.S. reached one million units.

  • April

    Name of Yutaka Co., Ltd., was changed to Popy Co., Ltd.

  • Tsukuda Original and Wakui Corporation implemented a management integration and the company name was changed to Palbox Co., Ltd.

2002

  • May

    Kyushiro Takagi was appointed president and representative director.

  • Opened Namco Wonder Park Sapporo.

  • Introduced Bihada Wakusei, a high-definition seal printing machine.

  • February

    Business tie-up with Nintendo Co., Ltd., in the home video game business.

  • January

    Launched Kotoba no Puzzle: Mojipittan, a home video game.

  • BANPRESTO CO., LTD., listed on the Second Section of the Tokyo Stock Exchange.

  • July

    Capital tie-up with Tsukuda Original.

  • March

    BANDAI CHANNEL CO., LTD., established as an on-demand online distribution company.

2001

  • October

    In collaboration with Benesse Corporation, opened Shima-Shima Town, a communication park for preschool children, in Kawasaki City.

  • February

    Introduced the TAIKO: DRUM MASTER amusement machine.

  • Formed Team Namja, a group of producers of commercial spaces.As the first project, opened Yokohama Curry Museum (operator:Matahari Co., Ltd.).

  • November

    BANDAI VISUAL listed on JASDAQ.

  • August

    1/12-scale Zaku model (overall height: approximately 1.5 m) was exhibited at the “C3 PRE” character culture event and became a topic of conversation.

  • July

    Cumulative total sales of Gashapon HG series surpassed 100 million units.

  • March

    BHK TRADING LTD. established.

2000

  • Launched MotoGP for the PlayStation 2.

  • Opened the Chi-Kou-Raku Internet facility in Nagoya (closed in 2011).

  • December

    Opened Namco Entertainment World Tokyo Pitan City in Daiba, Tokyo.

  • October

    Obtained license to distribute PAC-MAN for Sharp Corp.’s Zaurus.

  • August

    In cooperation with Sony Computer Entertainment, jointly developed the System 246 board, which was based on PlayStation 2 technology.

  • June

    Simultaneously launched versions of the Mr. Driller home video game for three different platforms.

  • Established Namco Ecolotec Limited to conduct development of environmental machines.

  • April

    Opened the Namco Digital Hollywood Game Lab school in collaboration with Digital Hollywood Co., Ltd.

  • March

    Launched Ridge Racer V for the PlayStation 2 at the same time as the hardware launch.

  • Capital tie-up with Seika Note Co., Ltd.

  • BANPRESTO CO., LTD., listed on the Second Section of the Tokyo Stock Exchange.

  • September

    Network Department spun off from BANDAI to establish BANDAI NETWORKS CO., LTD.

  • Invested in Sotsu Agency (currently, SOTSU CO., LTD.).

  • Character Research Institute established.

  • Network Department established.

  • Content for i-mode became popular and surpassed one million paid subscribers.

  • BANDAI KOREA CO., LTD., established in South Korea.

  • HAPPINET CORPORATION listed on the First Section of the Tokyo Stock Exchange.

1999

  • Began to supply LCD units for pachinko machines.

  • December

    Launched Namco Station, a mobile phone site for i-mode service. Expanded content business. • Began to supply LCD units for pachinko machines

  • November

    Proposed barrier-free entertainment designs. Entered nursing care business with the aim of combining the themes of “play” and “welfare.”

  • October

    Established Monolith Software Inc., a home video game development company.

  • August

    Launched Soulcalibur, a weapon-based fighting game for the Dreamcast.

  • Primo Puel talking stuffed toys launched.

  • Concluded agreement with Mattel, of the U.S., regarding joint business development (contract covering the Japanese market canceled in December 2003).

  • September

    HANA-BI, whose production BANDAI VISUAL participated in, won the Golden Lion award at the 54th Venice International Film Festival.

  • May

    Gundam plastic models surpassed cumulative total sales of 300 million units.

  • DIGIMON ADVENTURE became an animation.

  • Start of service for Dokodemo Aso Vegas, the first content for NTT DOCOMO’s i-mode.

  • WonderSwan, a new mobile game machine, launched.

  • March

    Takeo Takasu was appointed president and representative director. representative director.

1998

  • December

    HAPPINET CORPORATION listed on the Second Section of the Tokyo Stock Exchange.

1997

  • Three CG works selected for prizes by SIGGRAPH,a CG conference in the U.S.

  • August

    Opened Namco Station at the County Hall, a large-scale entertainment facility in a former county hall building in London, U.K.

  • Established XS ENTERTAINMENT INC. to manage multipurpose amusement facilities in the North American market.

  • January

    Capital tie-up with Nikkatsu Corporation (canceled in 2005).

  • October

    Founder Naoharu Yamashina passed away (October 28, age 79).

  • HAPPINET CORPORATION offered its stock on the over-the-counter market (currently, the First Section of the Tokyo Stock Exchange).

  • July

    Group companies Kaken, Angel, and B-I merged to establish MegaHouse Corporation.

  • Takashi Mogi was appointed president and representative director.

  • June

    Launched Tamapichi, a PHS phone that incorporated Tamagotchi functions.

  • April

    Hyper Yo-Yo launched.

1996

  • Opened Namco Wondertower Kyoto, an urban comprehensive amusement facility.

  • Established subsidiaries in Spain, France, Germany, and Israel.

  • Opened Namco NAMJATOWN, one of Japan’s largest indoor theme parks, in Ikebukuro, Tokyo.
    July

    Opened Namco NAMJATOWN, one of Japan’s largest indoor theme parks, in Ikebukuro, Tokyo.

  • November

    Tamagotchi launched.

  • Bandai Trading (Shanghai) Co., Ltd., established in Shanghai.

  • March

    Launch of the Pippin Atmark.

1995

  • December

    Launched Tales of Phantasia, the first product in the Tales of... series for the Super Famicon.

  • Developed Alpine Racer, an experience game machine.

  • Introduced TEKKEN, a polygon martial arts game using System 11,a 3D CG system board developed jointly with Sony Computer Entertainment Inc.

  • October

    Three companies established in the U.S.—BANDAI HOLDING CORP., BANDAI DIGITAL ENTERTAINMENT CORP., and BANDAI ENTERTAINMENT INC.

  • July

    Technical Design Center (Tochigi) went into operation.

1994

  • Established NAMCO CYBERTAINMENT INC. through the merger of two NAMCO Group companies in the U.S.

  • Opened Yokohama Creative Center, a development base, in Kanagawa-ku, Yokohama City.

  • Launched Ridge Racer for the PlayStation at the same time as the hardware launch.

  • March

    SUNRISE INC. became a Group company

1993

  • Opened Tamago Teikoku, which offered a land of entertainment alchemy, on a site adjacent to Namco Wonder Eggs.

  • Established Shanghai Namco Ltd. as a joint venture in China.

  • Acquired Aladdin’s Castle, Inc., the largest amusement facility operator in the U.S.

  • Introduced Ridge Racer, a racing game machine including System 22,a real-time, 3D CG system board.

  • Opened Namco Wonder City Tsurumi, a comprehensive amusement facility in Tsurumi-ku, Yokohama, with NAMCO acting as developer for the first time.

  • Established NAMCO OPERATIONS EUROPE LTD., in the U.K.

  • Products related to Power Rangers became major hits in the U.S.

  • Products related to Pretty Guardian Sailor Moon became major hits.

1992

  • Established Brent Leisure Ltd. to strengthen manufacturing in Europe and sales in the U.K.

  • Opened Namco Wonder Eggs, the first urban theme park, for a limited time in Futakotamagawa, Tokyo.
    February

    Opened Namco Wonder Eggs, the first urban theme park, for a limited time in Futakotamagawa, Tokyo.

  • October

    BANDAI’s visual products business transferred to BANDAI VISUAL CO., LTD.

  • September

    Name of Bandai Transport was changed to BANDAI LOGIPAL INC.

1991

  • Opened Plabo Sennichimae, a large-scale amusement facility.

  • November

    Established NAMCO EUROPE LTD., in London, U.K.

  • September

    Stock listed on the First Section of the Tokyo Stock Exchange. Capital: ¥6,984 million.

  • October

    Tosho, Dairin, and Seiko merged to establish HAPPINET CORPORATION.

  • April

    Chara-Can, which packaged toys with drinks through a tie-up with Suntory, are a big hit.

  • February

    Bandai (Taiwan) Co., Ltd., established as local company in Taiwan.

1990

  • Developed the Cosmo Gangs action game machine.

  • At the International Garden and Greenery Exposition, exhibited and operated Galaxian3 and The Tower of Druaga—large-scale amusement facilities based on the hyper-entertainment concept.

  • Established Namco Hometek Inc. as a U.S. base for home video games.

  • NAMCO AMERICA INC. acquired Atari Operations Inc. Commenced amusement facility operations in the U.S.

  • NAMCO AMERICA INC. began direct sales of amusement machines in the U.S.

  • Sally the Witch Spikatact surpassed one million units.

  • August

    Bandai Transport registered on the over-the-counter market (currently, JASDAQ).

  • January

    Name of Shinsei Manufacturing was changed to Yutaka Co., Ltd.

1989

  • October

    Advanced into the music field (launch of the Emotion label).

  • January

    Completed head office building in Komagata,Taito-ku, Tokyo.

  • Developed the Wani Wani Panic action game.

  • Jointly developed Eunos Roadstar Driving Simulator in cooperation with Mazda Motor Corp.

1988

  • Cooperated in the production of the musical The Forest is Alive/Twelve Months of Nina.

  • August

    BANDAI listed on the First Section of the Tokyo Stock Exchange..

  • July

    Sales of CARDDASS started.

  • April

    Media Department established. Made full-scale entry into the visual products business.

  • Developed Winning Run, the first racing game to use polygon technology.

  • Presented first original video product, Mirai Ninja: Keiunkiningaiden, at the Tokyo International Fantastic Film Festival. Also launched as an amusement machine.

  • Tie-up with JCGL, a computer graphics (CG) production company. Entered a wide range of CG video business areas, from acceptance of production orders to the provision of videos.

  • Established Yokohama Future Laboratory in Yokohama City.

  • NAMCO stock listed on the Second Section of the Tokyo Stock Exchange.Capital: ¥5,550 million.

1987

  • Developed Final Lap, the industry’s first driving game with built-in communications functions.

  • Main sponsor of the Japan performance of the musical Starlight Express.

  • Contract signed with The Walt Disney Company. Video products launched.

  • May

    Chairman Naoharu Yamashina was appointed executive advisor.

  • Quick Curl launched. Entered the field of practical lifestyle sundries.

  • Released Royal Space Force: The Wings of Oneamis,a full-length original animation feature.

  • March

    Joint venture firm BANDAI AND K.C. CO., LTD., established in Thailand.

  • Products related to Saint Seiya (Knights of the Zodiac) series became hits.

1986

  • Launched Professional Baseball Family Stadium,a Famicon software.

  • Introduced Sweet Land, a candy prize machine.

  • Established the New Technology Foundation with the objective of fostering the development of science and technology.

  • Capital participation in Italian Tomato Ltd.

  • September

    Entered the movie field by cooperating in the production of The Baby Elephant.

  • Nekonyanbo became a major hit.
    February

    Nekonyanbo became a major hit.

  • January

    BANDAI listed on the Second Section of the Tokyo Stock Exchange. Capital: ¥240 million.

1985

  • Developed Talking Aid, a mobile communication device.

  • New headquarters building completed in Ota-ku, Tokyo.

  • November

    First Famicon software, Kinnikuman-Muscle Tag Match, launched. Became a major hit with sales of one million units.

  • May

    Advanced into the Chinese market with the establishment of a Japan–China joint venture firm, China Fuman (Fujian) Toys Co., Ltd., in Fujian Province, China.

1984

  • Introduced the first product in the Tower of Druaga series of RPG game machines.

  • Launched Galaxian, the first home video game for the Famicon.

  • December

    Fuman (H.K.) Co., Ltd., established in Hong Kong.

  • October

    Gundam plastic model series surpassed 100 million units since the launch.

  • April

    Launched Air Condition series, which was created from original video software music and video.

1983

  • Developed robot for Cosmo Hoshimaru, the mascot character for the International Science Technology Exposition.

  • Introduced the Xevious shooting game machine. Became highly popular due to beautiful graphics and story.

  • December

    Launched Darosu, an industry-first original video animation.

  • A.E. Planning established to conduct sales of visual packaged software.

  • August

    Apparel Department established.

  • April

    Kinnikuman capsule toy launched; became a major hit.

  • March

    Corporate identity introduced. New BANDAI philosophy established—“Dreams and Creation.”

  • Absorption-type merger of seven companies—Popy, Bandai Models, Bandai Manufacturing, Bandai Overseas, Mameet, Celent, and Bandai Publishing.Capital increased to ¥711.39 million.

1982

  • Introduced the Pole Position racing game machine.

  • November

    Emotion Ltd. established. Opened Emotion video shop, the first video shop authorized by the Japan Video Software Association.

  • October

    Frontier Department established as planning and production unit for animations and films.

  • June

    BANDAI UK LTD. established in the U.K.

1981

  • Established the IP Rights Department. Began full-scale initiatives to protect in-house copyrights.

  • Introduced the Mappy maze-solving robot.

  • March

    Entered the candy toy market.

  • January

    BANDAI FRANCE S.A. established as sales base in Europe.

1980

  • Introduced the Nyamco maze-solving robot.

  • NAMCO sponsored the micromouse national tournament, which was participated in by amateur robot enthusiasts.

  • Introduced PAC-MAN. Became a major hit in Japan and overseas.

    Introduced PAC-MAN. Became a major hit in Japan and overseas.

  • November

    Celent established.

  • Tonka Japan changed its company name to Mameet.

  • July

    Gundam plastic models launched, starting a major boom.

  • May

    Makoto Yamashina was appointed president and representative director,and Naoharu Yamashina was appointed chairman.

1979

  • Candy-Candy Nurse’s Bag became one of the biggestever hit products among girls’ character toys.

  • November

    B-I Electronics and B-I Mibu established.

  • Developed Pitch In, a machine that measured the speed of a pitched ball.

  • Introduced Galaxian,a shooting game machine.Became popular, centered on young consumers,and became a major hit in Japan and overseas.

1978

  • October

    BANDAI AMERICA INCORPORATED established as U.S.sales base.

  • Launch of LSI Baseball, which later became a hit electronic game.

  • September

    Bandai Publishing established.

  • Introduced Gee-Bee, the first original amusement machine.

    Introduced Gee-Bee, the first original amusement machine.

  • Developed Submarine, a submarine game machine.

  • June

    Established NAMCO AMERICA INC. in California, U.S.

1977

  • Launch of Mogura-Tataki Game, which became a major hit in the following year, 1978, and was included in Nikkei’s list of hit products.

    Launch of Mogura-Tataki Game, which became a major hit in the following year, 1978, and was included in Nikkei’s list of hit products.

  • June

    BANDAI (H.K.) CO., LTD., established as overseas manufacturing base in Hong Kong.

  • April

    Started sales of capsule toys through vending machines

  • Developed Shoot Away, a mirror-projection-type gun shooting game.

  • NAMCO ENTERPRISES ASIA LTD. established.

  • Changed company name to NAMCO LIMITED.Capital: ¥240 million.

1976

  • November

    Established Popy Mibu factory.

  • October

    Published Ugoku E-Hon and entered the publishing industry.

  • August

    Jumbo Machinder exported to Mattel, of the U.S. Became a best seller in 1977 under the name Shogun.

  • Developed F-1 driving simulation game machine. Became popular in Japan and overseas.

1975

  • October

    Alliance with Monogram, of the U.S.

  • January

    Trademark and logo changed.Expressed the dramatic combined worldwide growth of nine BANDAI Group companies.

  • Began full-scale research into robot technologies.Developed President Lincoln Robot.

    Began full-scale research into robot technologies.Developed President Lincoln Robot.

1974

  • December

    Acquired Atari (Japan) Corp. from Atari Corp., of the U.S. Entered the video game business.

  • Super-alloy Mazinger Z became a major hit.

  • Acquired Atari (Japan) Corp. from Atari Corp., of the U.S. Entered the video game business.

1973

  • October

    Jumbo Machinder Mazinger Z won the Grand Prix prize at the 4th International Trade Fair Toy Concours.

  • March

    MiniMini Fish launched.

1971

  • Use of NAMCO brand name began.

  • July

    Established Popy as a specialist character toys manufacturer.

  • May

    Bandai Models established.

1970

  • Developed Racer, a driving simulation game. Projection equipment using 3D models that were innovative for the time period became popular, and it became a hit machine.

  • Established Yaguchi plant in Yaguchi, Ota-ku, Tokyo.

  • September

    Tonka Japan established.

1969

  • November

    Acquisition of plant in Shimizu City, Shizuoka Prefecture. Start of production of plastic models, such as the Automobile series, Thunderbirds 2, and the Beetle series.

1968

  • October

    Customer service center established.

  • Naughty Flipper series was a big hit, winning a gold medal at the New York International Innovative Products Exhibition.

1967

  • Opened Osaka office in Namba, Osaka.

  • August

    New Model Toys Department launched sales of plastic models.

  • Thunderbirds series of electrically powered toys launched.

  • Water Motor series became a hit.

  • May

    Bandai Automobile established.

  • BANDAI’s new trademark (the BANDAI Baby) formulated.

1966

  • Began to use Nakamura Manufacturing brand mark.

    Began to use Nakamura Manufacturing brand mark.

  • Established main production facility in Ota-ku, Tokyo. Expanded activities of development and production departments.

  • July

    Crazy Foam launched. Sold 2.4 million units in three months due to intensive campaign, centered on TV promotion.

1965

  • Established the Production Department. Periscope, developed by the Production Department, became a major hit.

  • October

    Toy manufacturing complex completed in Mibu, Tochigi Prefecture.

  • January

    Racing Car Set enjoyed an enormous boom in sales.

1964

  • January

    Remote control (RC) toy car became a major hit.

1963

  • Installed the Roadway Ride on the rooftop of Mitsukoshi Department Store in Nihonbashi, Tokyo. Subsequently expanded business to each Mitsukoshi store.

    Installed the Roadway Ride on the rooftop of Mitsukoshi Department Store in Nihonbashi, Tokyo. Subsequently expanded business to each Mitsukoshi store.

  • Astroboy was launched as BANDAI’s first TV character toy.

  • December

    Due to growth of operations, moved to new office building in Komagata 1-chome, Asakusa, Taito-ku, Tokyo.

  • November

    Assigned representative to New York and began sales in the U.S.

  • September

    Bandai Transport was established.

1961

  • July

    Company name was changed to BANDAI. Paid-in capital was ¥20 million.

  • June

    Name of Waraku Works was changed to BC Manufacturing. (Name was changed to BANDAI Manufacturing in May 1966.)

1960

  • July

    Bandai Toys Company established (transferred to Bandai Overseas Supply in 1971).

  • March

    Direct overseas sales started.

1959

  • Reorganized to form Nakamura Manufacturing Co., Ltd. Capital:¥5 million.

  • Trademark (commonly known as the Banzai mark) was established to express the motto that quality is the highest priority.

  • July

    Metal model cars were commercialized and products with the labels of car series from around the world were launched.

1958

  • July

    First TV advertisement aired with the catchphrase “The Red Box means a BC-guaranteed toy.”

1957

  • Headquarters office established in Ginza, Tokyo. Started sales of amusement machines.

1955

  • Nakamura Manufacturing Ltd. established in Ikegami, Ota-ku, Tokyo (President: Masaya Nakamura). Capital:¥300,000. Started in the amusement business with the installation of two children’s mechanical horse rides on the rooftop of a department store in Yokohama.
    June

    Nakamura Manufacturing Ltd. established in Ikegami, Ota-ku, Tokyo (President: Masaya Nakamura). Capital:¥300,000. Started in the amusement business with the installation of two children’s mechanical horse rides on the rooftop of a department store in Yokohama.

  • A product guarantee system—an industry first—was launched in conjunction with the Toyopet Crown (1956 version) model car.
    November

    A product guarantee system—an industry first—was launched in conjunction with the Toyopet Crown (1956 version) model car.

  • The BC logo was created by combining the first letters in BANDAI Company.

  • Office building newly constructed in Komagata 2-chome, Asakusa, Taito-ku, Tokyo.

  • January

    Waraku Works (predecessor of BANDAI Manufacturing) was established.

1953

  • Transport Division (predecessor of BANDAI LOGIPAL INC.) was established.

  • A research unit was established to improve the quality of BANDAI brand metallic toys and to conduct R&D in new products.

  • July

    Product Inspection Department established to perform checks on all products.

  • April

    Accompanying the expansion of export operations, shipment and warehouse facilities were newly established in Komagata, Asakusa, Taito-ku, Tokyo.

1951

  • April

    B26, the first BANDAI original metallic toy, was launched.

  • March

    Export sales commenced.

1950

  • September

    First original BANDAI product was launched: Rhythm Ball.

  • July

    Bandaiya was founded in the Kikuyabashi section of Asakusa in Taito-ku, Tokyo (President: Naoharu Yamashina). Paid-in capital was ¥1 million. The company conducted sales of celluloid toys as well as metallic toys (passenger cars), rubber swimming rings, etc.