Bandai Namco Holdings X
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History -
Corporate

2025

  • April

    Conducted an absorption-type merger with Bandai Namco Amusement Inc. as the surviving company and Pleasure Cast Co., Ltd. as the absorbed company.


  • Conducted an absorption-type company split with Bandai Namco Amusement Inc. as the splitting company and Bandai Namco Experience Inc. as the succeeding company and Bandai Namco Experience became a business management company for the Amusement Unit.


  • Established Bandai Namco Filmworks America, LLC.


  • Conducted an absorption-type merger with Bandai Namco Entertainment Inc. as the surviving company and Bandai Namco Online Inc. as the absorbed company.


  • Appointed Masaru Kawaguchi as chairman and Yuji Asako as president and representative director of Bandai Namco Holdings Inc.


  • February

    Established Bandai Namco Experience Inc.


2024

  • October

    Changed name of Bandai Namco Europe S.A.S. to Bandai Namco Holdings Europe S.A.S. (BNHE) Changed name of BNHE subsidiary Bandai Namco Entertainment Europe S.A.S., thereby separating operating company function and holding company function in Europe.


  • Bandai Namco Group joined in the Ministry of Economy, Trade and Industry’s GX League.


  • Bandai Namco Filmworks Inc. turned Eightbit co., Ltd., an animation production company, into a wholly owned subsidiary.


  • April

    Established Bandai Namco Base Inc., which will operate and manage concert hall facilities planned to open in Shibuya, Tokyo, in spring of 2026.


2023

  • November

    Formulated the Bandai Namco Group Human Rights Policy, which formalizes the Group’s approach and initiatives toward human rights.


  • September

    Bandai Namco Filmworks Inc. made echoes Inc., which produces digital contents such as vertical scrolling comics, a wholly owned subsidiary.


  • April

    A share split with a ratio of three shares for every one share of common stock was implemented by Bandai Namco Holdings Inc.


2022

  • December

    BANDAI SPIRITS CO., LTD., made SUNRISE INC. (currently,Bandai Namco Nui Inc.), a manufacturer of stuffed toys,into a subsidiary.


  • October

    Bandai Namco Europe S.A.S. made Limbic Entertainment GmbH, which conducts game development, etc., into a subsidiary.


  • June

    Bandai Namco Aces Inc. is established.


  • Bandai Namco Holdings Inc. transitioned from the First Section to the Prime Market of the Tokyo Stock Exchange (TSE) due to restructuring of the TSE.


  • Music business of BANDAI NAMCO Arts Inc.(producer of music and other live events),BANDAI NAMCO Live Creative Inc., and SUNRISE Music INC. merged into Bandai Namco Music Live Inc.


  • SUNRISE INC. (video production company), BANDAI NAMCO Arts Inc.’s film production business,and BANDAI NAMCO Rights Marketing Inc. merged into Bandai Namco Filmworks Inc.


  • April

    Established Bandai Namco’s Purpose “Fun for All into the Future” as the ultimate definition of the Group and redesigned the corporate logo.


  • BANDAI AMERICA INC. and BANDAI NAMCO Collectibles LLC merged and renamed as Bandai Namco Toys and Collectibles America.


  • January

    BANDAI NAMCO Toys & Hobby (SHANGHAI) CO., LTD.,merged into BANDAI NAMCO Entertainment (SHANGHAI) CO., LTD.


2021

  • September

    BANDAI NAMCO Holdings France S.A.S. and BANDAI NAMCO Entertainment Europe S.A.S. merged into BANDAI NAMCO Europe S.A.S.


  • Formulated the Bandai Namco Group Sustainability Policy.


  • Masaru Kawaguchi became the president and representative director of BANDAI NAMCO Holdings Inc.


2020

  • December

    Completed new building at BANDAI Hobby Center,a manufacturing base for plastic models.


  • October

    Reflector Entertainment Ltd., which develops home video game titles, was made a subsidiary of BANDAI NAMCO Entertainment Europe S.A.S.


  • March

    SOTSU CO., LTD., became a wholly owned subsidiary.


2019

  • BANDAI made HEART CORPORATION a wholly owned subsidiary.


  • BANDAI NAMCO Holdings Inc. was selected as a component issue for the TOPIX 100.


  • October

    SHUEISHA BANDAI NAMCO (SHANGHAI) CO., LTD., was established as a joint venture by BANDAI NAMCO Holdings Inc. and Shueisha Inc.


  • September

    BANDAI NAMCO Mobile S.L. was established in Spain to handle development and marketing of mobile content for Europe and the Americas.


  • BANDAI NAMCO Entertainment Inc. acquired the management rights of the Shimane Susanoo Magic, a professional basketball team in the B.LEAGUE.


  • August

    BANDAI NAMCO Holdings Inc. was selected as a component issue for the Nikkei 225.


  • Company name of SUNRISE MUSIC Publishing Co., Ltd.,changed to SUNRISE Music INC.


  • Establishment of BANDAI NAMCO Sevens Inc. and BANDAI NAMCO Research Inc.


  • Implementation of absorption-type merger with PLEX Co., Ltd., as the surviving company and WiZ Co., Ltd.,as the expiring company.


  • April

    Implementation of absorption-type merger with BANDAI SPIRITS CO., LTD., as the surviving company and BANPRESTO CO., LTD., as the expiring company.


  • March

    Establishment of SUNRISE BEYOND INC., an animation production company.


  • Establishment of business bases in Shanghai, China, by the Toys and Hobby Business, the Real Entertainment Business, and the IP Creation Business.


2018

  • November

    Establishment of the BANDAI NAMCO Content Fund.


  • Establishment of BANDAI NAMCO Network Services Inc.and BANDAI NAMCO Amusement Lab Inc.


  • October

    Establishment of BANDAI NAMCO Collectibles LLC to strengthen business in toys for the mature fan base in North America.


  • Grand-Slam merged into BANDAI NAMCO Live Creative.


  • BANDAI VISUAL merged with Lantis. Company name was changed to BANDAI NAMCO Arts Inc.


  • Amusement machine business division of BANDAI NAMCO Entertainment transferred to NAMCO LIMITED. Name of NAMCO LIMITED was changed to BANDAI NAMCO Amusement Inc.


  • February

    BANDAI SPIRITS CO., LTD., established to take over the mature fan base business of BANDAI and the lotteryrelated and new businesses of BANPRESTO (businesses transferred in April).


2017

  • December

    Establishment of regional headquarters BANDAI NAMCO Holdings CHINA CO., LTD., in China.


  • September

    BANDAI VISUAL made Actas Inc. a subsidiary.


  • Established BANDAI NAMCO Technica Inc.


  • April

    Started a new system that separates the operating company function and the holding company function in Europe.


  • January

    Masaya Nakamura, the founder of NAMCO, passed away on January 22 at the age of 91.


2016

  • WiZ Co., Ltd., was made a subsidiary.


  • April

    Implemented reorganization in Asia. BANDAI NAMCO Holdings ASIA CO., LTD., became the regional headquarters.


  • January

    The headquarters functions of five Group companies,including BANDAI NAMCO Holdings, were relocated to Minato-ku, Tokyo, in stages.


2015

  • October

    BANDAI NAMCO INDIA PRIVATE LIMITED was established.


  • June

    At BANDAI NAMCO Holdings, Shukuo Ishikawa became chairman and representative director and Mitsuaki Taguchi became president and representative director.


  • BANDAI NAMCO Live Creative made Grand-Slam Ltd.a subsidiary.


  • Division producing IP products for children and families was separated from SUNRISE to establish BANDAI NAMCO Pictures INC.


  • Name of BANDAI NAMCO Games was changed to BANDAI NAMCO Entertainment Inc.


  • January

    BANDAI NAMCO (SHANGHAI) CO., LTD., was established in Shanghai, China.


2014

  • June

    The English-language name of NAMCO BANDAI Holdings was changed to BANDAI NAMCO Holdings Inc.


  • April

    The English-language names of 31 Group companies were changed.


2013

  • October

    BANDAI made SUN-STAR STATIONERY a subsidiary.


  • March

    NAMCO BANDAI Studios Vancouver Inc. and NAMCO BANDAI Studios Singapore Pte. Ltd. were established.


2012

  • September

    BANDAI PHILIPPINES INC. was established.


  • The Content Development Division was separated from NAMCO BANDAI Games, and NAMCO BANDAI Studios Inc. was established.


  • Shukuo Ishikawa became president and representative director of NAMCO BANDAI Holdings, and Kazunori Ueno became executive vice president and representative director.


2011

  • April

    Banpresoft Co., Ltd., and Bec Co., Ltd., merged to form B.B.STUDIO CO., LTD.


2010

  • April

    NAMCO BANDAI Live Creative Inc. was established.


2009

  • December

    BANDAI CORPORACION MEXICO S.A. de C.V. was established in Mexico.


  • October

    NAMCO BANDAI Online Inc. was established.


  • NAMCO BANDAI Partners S.A.S. was made a wholly owned subsidiary.


  • BANDAI VISUAL and ANIME CHANNEL merged, with BANDAI VISUAL as the surviving company and ANIME CHANNEL as the expiring company.


  • NAMCO BANDAI Games and BANDAI NETWORKS merged, with NAMCO BANDAI Games as the surviving company and BANDAI NETWORKS as the expiring company.HANNEL as the expiring company.


  • Takeo Takasu was appointed chairman and representative director, and Shukuo Ishikawa was appointed president and representative director of NAMCO BANDAI Holdings.


  • NAMCO BANDAI Games made D3PUBLISHER INC.a subsidiary.


  • March

    Seika Co., Ltd., which conducted stationery operations, was liquidated following a capital and business alliance with SUN-STAR STATIONERY CO., LTD.


2008

  • BANDAI (SHENZHEN) CO., LTD., was established for the purpose of strengthening toy production control and quality assurance.


  • The administrative functions of major companies in the Group were consolidated into NAMCO BANDAI Holdings.


  • April

    The home video game consoles and amusement machine operations of BANPRESTO were transferred to and integrated with the operations of NAMCO BANDAI Games. BANPRESTO focuses on prize operations, such as prizes for amusement machines.


  • February

    BANDAI VISUAL and BANDAI NETWORKS became wholly owned subsidiaries of NAMCO BANDAI Holdings,following an exchange of shares.


2007

  • March

    NAMCO BANDAI Holdings entered a capital and business alliance with TOEI COMPANY, LTD., TOEI ANIMATION CO.,LTD., and KADOKAWA GROUP HOLDINGS INC.


  • January

    In Europe, NAMCO Holdings UK LTD. was established as a regional holding company and the perating companies were reorganized.


2006

  • BANDAI made CCP Co., Ltd., a subsidiary.


  • June

    NAMCO BANDAI Holdings made BANPRESTO a wholly owned subsidiary.


  • NAMCO BANDAI Will Inc. was certified as a special subsidiary as stipulated by Japan’s Law for Employment, Promotion, etc., of the Disabled.


  • May

    Music company Lantis Co., Ltd., joined the Group.


  • NAMCO BANDAI Games Inc. was established through the integration of BANDAI’s home video game operations and NAMCO’s home video game, amusement machine, and mobile phone game operations.


  • The facility operation business was given to a remerged NAMCO.


  • March

    The BANDAI Hobby Center, a production base for plastic models, was opened in Shizuoka Prefecture.


  • February

    BANDAI VISUAL was listed on the First Section of the Tokyo Stock Exchange.


  • NAMCO BANDAI Holdings made BANDAI LOGIPAL a wholly owned subsidiary.


  • January

    North American operations were reorganized. The name of NAMCO Holding was changed to NAMCO BANDAI Holdings (USA), whichbecame the U.S. regional holding company.


2005

  • December

    Through a corporate separation, a portion of BANDAI’s and NAMCO’s management over affiliated companies was transferred to NAMCO BANDAI Holdings.


  • September

    Establishment of holding company NAMCO BANDAI Holdings Inc. through the management integration of BANDAI and NAMCO. Takeo Takasu became president and representative director. Establishment of the BANDAI NAMCO Group.


  • May

    The management integration of BANDAI and NAMCO was announced.


  • April

    Shigeichi Ishimura was appointed president and representative director.


2004

  • April

    New headquarters building completed.


2003

  • March

    Established NAMCO TALES STUDIO LTD., a home video game development company.


  • BANDAI VISUAL listed on the Second Section of the Tokyo Stock Exchange.


  • December

    BANDAI NETWORKS listed on JASDAQ.


  • August

    Entered the building block market through cooperation with Mega Bloks Inc., the world’s second-largest manufacturer of toy building blocks.


  • May

    Invested in confectionery manufacturer Tohato Inc.


  • April

    Name of Yutaka Co., Ltd., was changed to Popy Co., Ltd.


  • Tsukuda Original and Wakui Corporation implemented a management integration and the company name was changed to Palbox Co., Ltd.


2002

  • May

    Kyushiro Takagi was appointed president and representative director.


  • BANPRESTO listed on the First Section of the Tokyo Stock Exchange.


  • July

    Capital tie-up with Tsukuda Original.


  • March

    BANDAI CHANNEL CO., LTD., established as an on-demand online distribution company.


2001

  • November

    BANDAI VISUAL listed on JASDAQ.


  • March

    BHK TRADING LTD. established.


2000

  • Established Namco Ecolotec Limited to conduct development of environmental machines.


  • October

    BANPRESTO CO., LTD., listed on the Second Section of the Tokyo Stock Exchange.


  • September

    Network Department spun off from BANDAI to establish BANDAI NETWORKS CO., LTD.


  • June

    Invested in Sotsu Agency (currently, SOTSU CO., LTD.).


  • Character Research Institute established.


  • April

    Network Department established.


  • BANDAI KOREA CO., LTD., established in South Korea.


  • March

    HAPPINET CORPORATION listed on the First Section of the Tokyo Stock Exchange.


1999

  • November

    Proposed barrier-free entertainment designs. Entered nursing care business with the aim of combining the themes of “play” and “welfare.”


  • October

    Established Monolith Software Inc., a home video game development company.


  • Concluded agreement with Mattel, of the U.S., regarding joint business development (contract covering the Japanese market canceled in December 2003).


  • March

    Takeo Takasu was appointed president and representative director.


1998

  • December

    HAPPINET CORPORATION listed on the Second Section of the Tokyo Stock Exchange.


1997

  • Established XS ENTERTAINMENT INC. to manage multipurpose amusement facilities in the North American market.


  • October

    Founder Naoharu Yamashina passed away (October 28, age 79).


  • August

    HAPPINET CORPORATION offered its stock on the over-the-counter market (currently, the First Section of the Tokyo Stock Exchange).


  • July

    Group companies Kaken, Angel, and B-I merged to establish MegaHouse Corporation.


  • Takashi Mogi was appointed president and representative director.


1996

  • Established subsidiaries in Spain, France, Germany,and Israel.


  • Bandai Trading (Shanghai) Co., Ltd., established in Shanghai.


1995

  • October

    Three companies established in the U.S.—BANDAI HOLDING CORP., BANDAI DIGITAL ENTERTAINMENT CORP., and BANDAI ENTERTAINMENT INC.


  • July

    Technical Design Center (Tochigi) went into operation.


1994

  • Established NAMCO CYBERTAINMENT INC. through the merger of two NAMCO Group companies in the U.S.


  • Opened Yokohama Creative Center, a development base, in Kanagawa-ku, Yokohama City.


  • March

    SUNRISE INC. became a Group company


1993

  • Established Shanghai Namco Ltd. as a joint venture in China.


  • Acquired Aladdin’s Castle, Inc., the largest amusement facility operator in the U.S.


  • Established NAMCO OPERATIONS EUROPE LTD., in the U.K.


1992

  • Established Brent Leisure Ltd. to strengthen manufacturing in Europe and sales in the U.K.


  • October

    BANDAI’s visual products business transferred to BANDAI VISUAL CO., LTD.


  • September

    Name of Bandai Transport was changed to BANDAI LOGIPAL INC.


1991

  • November

    Established NAMCO EUROPE LTD., in London, U.K.


  • September

    Stock listed on the First Section of the Tokyo Stock Exchange. Capital: ¥6,984 million.


  • October

    Tosho, Dairin, and Seiko merged to establish HAPPINET CORPORATION.


  • February

    Bandai (Taiwan) Co., Ltd., established as local company in Taiwan.


1990

  • Established Namco Hometek Inc. as a U.S. base for home video games.


  • Established Namco Hometek Inc. as a U.S. base for home video games.


  • NAMCO AMERICA INC. acquired Atari Operations Inc. Commenced amusement facility operations in the U.S.


  • August

    Bandai Transport registered on the over-the-counter market (currently, JASDAQ).


  • January

    Name of Shinsei Manufacturing was changed to Yutaka Co., Ltd.


1989

  • October

    Advanced into the music field (launch of the Emotion label).


  • January

    Completed head office building in Komagata,Taito-ku, Tokyo.


1988

  • August

    BANDAI listed on the First Section of the Tokyo Stock Exchange.


  • April

    Media Department established. Made full-scale entry into the visual products business.


  • Established Yokohama Future Laboratory in Yokohama City.


  • NAMCO stock listed on the Second Section of the Tokyo Stock Exchange. Capital: ¥5,550 million.


1987

  • Contract signed with The Walt Disney Company. Video products launched.


  • May

    Chairman Naoharu Yamashina was appointed executive advisor.


  • Quick Curl launched. Entered the field of practical lifestyle sundries.


  • March

    Joint venture firm BANDAI AND K.C. CO., LTD.,established in Thailand.


1986

  • Established the New Technology Foundation with the objective of fostering the development of science and technology.


  • September

    Entered the movie field by cooperating in the production of The Baby Elephant.


  • January

    BANDAI listed on the Second Section of the Tokyo Stock Exchange. Capital: ¥240 million.


1985

  • New headquarters building completed in Ota-ku, Tokyo.


  • May

    Advanced into the Chinese market with the establishment of a Japan–China joint venture firm,China Fuman (Fujian) Toys Co., Ltd., in Fujian Province,China.


1984

  • December

    Fuman (H.K.) Co., Ltd., established in Hong Kong.


1983

  • August

    Apparel Department established.


  • March

    Corporate identity introduced. New BANDAI philosophy established—“Dreams and Creation.”


  • Absorption-type merger of seven companies—Popy, Bandai Models, Bandai Manufacturing, Bandai Overseas, Mameet,Celent, and Bandai Publishing.Capital increased to ¥711.39 million.


1982

  • November

    Emotion Ltd. established. Opened Emotion video shop, the first video shop authorized by the Japan Video Software Association.


  • October

    Frontier Department established as planning and production unit for animations and films.


  • June

    BANDAI UK LTD. established in the U.K.


1981

  • Established the IP Rights Department. Began full-scale initiatives to protect in-house copyrights.


  • March

    Entered the candy toy market.


  • January

    BANDAI FRANCE S.A. established as sales base in Europe.


1980

  • November

    Celent established.


  • Tonka Japan changed its company name to Mameet.


  • May

    Makoto Yamashina was appointed president and representative director, and Naoharu Yamashina was appointed chairman.


1979

  • November

    B-I Electronics and B-I Mibu established.


1978

  • October

    BANDAI AMERICA INCORPORATED established as U.S. sales base.


  • September

    Bandai Publishing established.


  • June

    Established NAMCO AMERICA INC. in California, U.S.


1977

  • June

    BANDAI (H.K.) CO., LTD., established as overseas manufacturing base in Hong Kong.


  • April

    Started sales of capsule toys through vending machines.


  • NAMCO ENTERPRISES ASIA LTD. established.


  • Changed company name to NAMCO LIMITED.


1976

  • November

    Established Popy Mibu factory.


  • October

    Published Ugoku E-Hon and entered the publishing industry.


1975

  • January

    Trademark and logo changed.Expressed the dramatic combined worldwide growth of nine BANDAI Group companies.


1974

  • Acquired Atari (Japan) Corp. from Atari Corp., of the U.S. Entered the video game business.


1971

  • Use of NAMCO brand name began.


  • July

    Established Popy as a specialist character toys manufacturer.


  • May

    Bandai Models established.


1970

  • Established Yaguchi plant in Yaguchi, Ota-ku, Tokyo.


  • September

    Tonka Japan established.


1969

  • November

    Acquisition of plant in Shimizu City, Shizuoka Prefecture.Start of production of plastic models, such as the Automobile series, Thunderbirds 2, and the Beetle series.


1968

  • October

    Customer service center established.


1967

  • Opened Osaka office in Namba, Osaka.


  • August

    New Model Toys Department launched sales of plastic models.


  • May

    Bandai Automobile established.


1966

  • Began to use Nakamura Manufacturing brand mark.

    Began to use Nakamura Manufacturing brand mark.


  • Established main production facility in Ota-ku, Tokyo. Expanded activities of development and production departments.


1963

  • December

    Due to growth of operations, moved to new office building in Komagata 1-chome, Asakusa, Taito-ku, Tokyo.


  • November

    Assigned representative to New York and began sales in the U.S.


  • September

    Bandai Transport was established.


1961

  • July

    Company name was changed to BANDAI. Paid-in capital was ¥20 million.


  • June

    Name of Waraku Works was changed to BC Manufacturing. (Name was changed to BANDAI Manufacturing in May 1966.)


1960

  • July

    Bandai Toys Company established (transferred to Bandai Overseas Supply in 1971).


  • March

    Direct overseas sales started.


1959

  • Reorganized to form Nakamura Manufacturing Co., Ltd. Capital:¥5 million.


  • Trademark (commonly known as the Banzai mark) was established to express the motto that quality is the highest priority.


1957

  • Headquarters office established in Ginza, Tokyo. Started sales of amusement machines.


1955

  • Nakamura Manufacturing Ltd. established in Ikegami, Ota-
ku, Tokyo (President: Masaya Nakamura). Capital:¥300,000. Started in the amusement business with the installation of two children’s mechanical horse rides on the rooftop of a department store in Yokohama.
    June

    Nakamura Manufacturing Ltd. established in Ikegami, Ota- ku, Tokyo (President: Masaya Nakamura). Capital:¥300,000. Started in the amusement business with the installation of two children’s mechanical horse rides on the rooftop of a department store in Yokohama.


  • The BC logo was created by combining the first letters in BANDAI Company.


  • Office building newly constructed in Komagata 2-chome, Asakusa, Taito-ku, Tokyo.


  • January

    Waraku Works (predecessor of BANDAI Manufacturing) was established.


1953

  • Transport Division (predecessor of BANDAI LOGIPAL INC.) was established.


  • A research unit was established to improve the quality of BANDAI brand metallic toys and to conduct R&D in new products.


  • April

    Accompanying the expansion of export operations,shipment and warehouse facilities were newly established in Komagata, Asakusa, Taito-ku, Tokyo.


1951

  • March

    Export sales commenced.


1950

  • July

    Bandaiya was founded in the Kikuyabashi section of Asakusa in Taito-ku, Tokyo (President: Naoharu Yamashina). Paid-in capital was ¥1 million. The company conducted sales of celluloid toys as well as metallic toys (passenger cars), rubber swimming rings, etc.