History -
Corporate
2025
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April
Conducted an absorption-type merger with Bandai Namco Amusement Inc. as the surviving company and Pleasure Cast Co., Ltd. as the absorbed company.
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Conducted an absorption-type company split with Bandai Namco Amusement Inc. as the splitting company and Bandai Namco Experience Inc. as the succeeding company and Bandai Namco Experience became a business management company for the Amusement Unit.
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Established Bandai Namco Filmworks America, LLC.
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Conducted an absorption-type merger with Bandai Namco Entertainment Inc. as the surviving company and Bandai Namco Online Inc. as the absorbed company.
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Appointed Masaru Kawaguchi as chairman and Yuji Asako as president and representative director of Bandai Namco Holdings Inc.
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February
Established Bandai Namco Experience Inc.
2024
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October
Changed name of Bandai Namco Europe S.A.S. to Bandai Namco Holdings Europe S.A.S. (BNHE) Changed name of BNHE subsidiary Bandai Namco Entertainment Europe S.A.S., thereby separating operating company function and holding company function in Europe.
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Bandai Namco Group joined in the Ministry of Economy, Trade and Industry’s GX League.
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Bandai Namco Filmworks Inc. turned Eightbit co., Ltd., an animation production company, into a wholly owned subsidiary.
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April
Established Bandai Namco Base Inc., which will operate and manage concert hall facilities planned to open in Shibuya, Tokyo, in spring of 2026.
2023
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November
Formulated the Bandai Namco Group Human Rights Policy, which formalizes the Group’s approach and initiatives toward human rights.
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September
Bandai Namco Filmworks Inc. made echoes Inc., which produces digital contents such as vertical scrolling comics, a wholly owned subsidiary.
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April
A share split with a ratio of three shares for every one share of common stock was implemented by Bandai Namco Holdings Inc.
2022
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December
BANDAI SPIRITS CO., LTD., made SUNRISE INC. (currently,Bandai Namco Nui Inc.), a manufacturer of stuffed toys,into a subsidiary.
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October
Bandai Namco Europe S.A.S. made Limbic Entertainment GmbH, which conducts game development, etc., into a subsidiary.
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June
Bandai Namco Aces Inc. is established.
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Bandai Namco Holdings Inc. transitioned from the First Section to the Prime Market of the Tokyo Stock Exchange (TSE) due to restructuring of the TSE.
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Music business of BANDAI NAMCO Arts Inc.(producer of music and other live events),BANDAI NAMCO Live Creative Inc., and SUNRISE Music INC. merged into Bandai Namco Music Live Inc.
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SUNRISE INC. (video production company), BANDAI NAMCO Arts Inc.’s film production business,and BANDAI NAMCO Rights Marketing Inc. merged into Bandai Namco Filmworks Inc.
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April
Established Bandai Namco’s Purpose “Fun for All into the Future” as the ultimate definition of the Group and redesigned the corporate logo.
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BANDAI AMERICA INC. and BANDAI NAMCO Collectibles LLC merged and renamed as Bandai Namco Toys and Collectibles America.
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January
BANDAI NAMCO Toys & Hobby (SHANGHAI) CO., LTD.,merged into BANDAI NAMCO Entertainment (SHANGHAI) CO., LTD.
2021
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September
BANDAI NAMCO Holdings France S.A.S. and BANDAI NAMCO Entertainment Europe S.A.S. merged into BANDAI NAMCO Europe S.A.S.
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Formulated the Bandai Namco Group Sustainability Policy.
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Masaru Kawaguchi became the president and representative director of BANDAI NAMCO Holdings Inc.
2020
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December
Completed new building at BANDAI Hobby Center,a manufacturing base for plastic models.
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October
Reflector Entertainment Ltd., which develops home video game titles, was made a subsidiary of BANDAI NAMCO Entertainment Europe S.A.S.
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March
SOTSU CO., LTD., became a wholly owned subsidiary.
2019
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BANDAI made HEART CORPORATION a wholly owned subsidiary.
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BANDAI NAMCO Holdings Inc. was selected as a component issue for the TOPIX 100.
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October
SHUEISHA BANDAI NAMCO (SHANGHAI) CO., LTD., was established as a joint venture by BANDAI NAMCO Holdings Inc. and Shueisha Inc.
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September
BANDAI NAMCO Mobile S.L. was established in Spain to handle development and marketing of mobile content for Europe and the Americas.
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BANDAI NAMCO Entertainment Inc. acquired the management rights of the Shimane Susanoo Magic, a professional basketball team in the B.LEAGUE.
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August
BANDAI NAMCO Holdings Inc. was selected as a component issue for the Nikkei 225.
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Company name of SUNRISE MUSIC Publishing Co., Ltd.,changed to SUNRISE Music INC.
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Establishment of BANDAI NAMCO Sevens Inc. and BANDAI NAMCO Research Inc.
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Implementation of absorption-type merger with PLEX Co., Ltd., as the surviving company and WiZ Co., Ltd.,as the expiring company.
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April
Implementation of absorption-type merger with BANDAI SPIRITS CO., LTD., as the surviving company and BANPRESTO CO., LTD., as the expiring company.
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March
Establishment of SUNRISE BEYOND INC., an animation production company.
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Establishment of business bases in Shanghai, China, by the Toys and Hobby Business, the Real Entertainment Business, and the IP Creation Business.
2018
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November
Establishment of the BANDAI NAMCO Content Fund.
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Establishment of BANDAI NAMCO Network Services Inc.and BANDAI NAMCO Amusement Lab Inc.
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October
Establishment of BANDAI NAMCO Collectibles LLC to strengthen business in toys for the mature fan base in North America.
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Grand-Slam merged into BANDAI NAMCO Live Creative.
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BANDAI VISUAL merged with Lantis. Company name was changed to BANDAI NAMCO Arts Inc.
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Amusement machine business division of BANDAI NAMCO Entertainment transferred to NAMCO LIMITED. Name of NAMCO LIMITED was changed to BANDAI NAMCO Amusement Inc.
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February
BANDAI SPIRITS CO., LTD., established to take over the mature fan base business of BANDAI and the lotteryrelated and new businesses of BANPRESTO (businesses transferred in April).
2017
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December
Establishment of regional headquarters BANDAI NAMCO Holdings CHINA CO., LTD., in China.
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September
BANDAI VISUAL made Actas Inc. a subsidiary.
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Established BANDAI NAMCO Technica Inc.
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April
Started a new system that separates the operating company function and the holding company function in Europe.
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January
Masaya Nakamura, the founder of NAMCO, passed away on January 22 at the age of 91.
2016
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WiZ Co., Ltd., was made a subsidiary.
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April
Implemented reorganization in Asia. BANDAI NAMCO Holdings ASIA CO., LTD., became the regional headquarters.
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January
The headquarters functions of five Group companies,including BANDAI NAMCO Holdings, were relocated to Minato-ku, Tokyo, in stages.
2015
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October
BANDAI NAMCO INDIA PRIVATE LIMITED was established.
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June
At BANDAI NAMCO Holdings, Shukuo Ishikawa became chairman and representative director and Mitsuaki Taguchi became president and representative director.
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BANDAI NAMCO Live Creative made Grand-Slam Ltd.a subsidiary.
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Division producing IP products for children and families was separated from SUNRISE to establish BANDAI NAMCO Pictures INC.
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Name of BANDAI NAMCO Games was changed to BANDAI NAMCO Entertainment Inc.
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January
BANDAI NAMCO (SHANGHAI) CO., LTD., was established in Shanghai, China.
2014
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June
The English-language name of NAMCO BANDAI Holdings was changed to BANDAI NAMCO Holdings Inc.
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April
The English-language names of 31 Group companies were changed.
2013
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October
BANDAI made SUN-STAR STATIONERY a subsidiary.
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March
NAMCO BANDAI Studios Vancouver Inc. and NAMCO BANDAI Studios Singapore Pte. Ltd. were established.
2012
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September
BANDAI PHILIPPINES INC. was established.
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The Content Development Division was separated from NAMCO BANDAI Games, and NAMCO BANDAI Studios Inc. was established.
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Shukuo Ishikawa became president and representative director of NAMCO BANDAI Holdings, and Kazunori Ueno became executive vice president and representative director.
2011
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April
Banpresoft Co., Ltd., and Bec Co., Ltd., merged to form B.B.STUDIO CO., LTD.
2010
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April
NAMCO BANDAI Live Creative Inc. was established.
2009
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December
BANDAI CORPORACION MEXICO S.A. de C.V. was established in Mexico.
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October
NAMCO BANDAI Online Inc. was established.
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NAMCO BANDAI Partners S.A.S. was made a wholly owned subsidiary.
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BANDAI VISUAL and ANIME CHANNEL merged, with BANDAI VISUAL as the surviving company and ANIME CHANNEL as the expiring company.
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NAMCO BANDAI Games and BANDAI NETWORKS merged, with NAMCO BANDAI Games as the surviving company and BANDAI NETWORKS as the expiring company.HANNEL as the expiring company.
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Takeo Takasu was appointed chairman and representative director, and Shukuo Ishikawa was appointed president and representative director of NAMCO BANDAI Holdings.
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NAMCO BANDAI Games made D3PUBLISHER INC.a subsidiary.
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March
Seika Co., Ltd., which conducted stationery operations, was liquidated following a capital and business alliance with SUN-STAR STATIONERY CO., LTD.
2008
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BANDAI (SHENZHEN) CO., LTD., was established for the purpose of strengthening toy production control and quality assurance.
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The administrative functions of major companies in the Group were consolidated into NAMCO BANDAI Holdings.
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April
The home video game consoles and amusement machine operations of BANPRESTO were transferred to and integrated with the operations of NAMCO BANDAI Games. BANPRESTO focuses on prize operations, such as prizes for amusement machines.
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February
BANDAI VISUAL and BANDAI NETWORKS became wholly owned subsidiaries of NAMCO BANDAI Holdings,following an exchange of shares.
2007
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March
NAMCO BANDAI Holdings entered a capital and business alliance with TOEI COMPANY, LTD., TOEI ANIMATION CO.,LTD., and KADOKAWA GROUP HOLDINGS INC.
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January
In Europe, NAMCO Holdings UK LTD. was established as a regional holding company and the perating companies were reorganized.
2006
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BANDAI made CCP Co., Ltd., a subsidiary.
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June
NAMCO BANDAI Holdings made BANPRESTO a wholly owned subsidiary.
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NAMCO BANDAI Will Inc. was certified as a special subsidiary as stipulated by Japan’s Law for Employment, Promotion, etc., of the Disabled.
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May
Music company Lantis Co., Ltd., joined the Group.
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NAMCO BANDAI Games Inc. was established through the integration of BANDAI’s home video game operations and NAMCO’s home video game, amusement machine, and mobile phone game operations.
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The facility operation business was given to a remerged NAMCO.
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March
The BANDAI Hobby Center, a production base for plastic models, was opened in Shizuoka Prefecture.
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February
BANDAI VISUAL was listed on the First Section of the Tokyo Stock Exchange.
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NAMCO BANDAI Holdings made BANDAI LOGIPAL a wholly owned subsidiary.
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January
North American operations were reorganized. The name of NAMCO Holding was changed to NAMCO BANDAI Holdings (USA), whichbecame the U.S. regional holding company.
2005
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December
Through a corporate separation, a portion of BANDAI’s and NAMCO’s management over affiliated companies was transferred to NAMCO BANDAI Holdings.
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September
Establishment of holding company NAMCO BANDAI Holdings Inc. through the management integration of BANDAI and NAMCO. Takeo Takasu became president and representative director. Establishment of the BANDAI NAMCO Group.
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May
The management integration of BANDAI and NAMCO was announced.
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April
Shigeichi Ishimura was appointed president and representative director.
2004
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April
New headquarters building completed.
2003
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March
Established NAMCO TALES STUDIO LTD., a home video game development company.
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BANDAI VISUAL listed on the Second Section of the Tokyo Stock Exchange.
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December
BANDAI NETWORKS listed on JASDAQ.
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August
Entered the building block market through cooperation with Mega Bloks Inc., the world’s second-largest manufacturer of toy building blocks.
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May
Invested in confectionery manufacturer Tohato Inc.
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April
Name of Yutaka Co., Ltd., was changed to Popy Co., Ltd.
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Tsukuda Original and Wakui Corporation implemented a management integration and the company name was changed to Palbox Co., Ltd.
2002
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May
Kyushiro Takagi was appointed president and representative director.
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BANPRESTO listed on the First Section of the Tokyo Stock Exchange.
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July
Capital tie-up with Tsukuda Original.
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March
BANDAI CHANNEL CO., LTD., established as an on-demand online distribution company.
2001
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November
BANDAI VISUAL listed on JASDAQ.
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March
BHK TRADING LTD. established.
2000
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Established Namco Ecolotec Limited to conduct development of environmental machines.
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October
BANPRESTO CO., LTD., listed on the Second Section of the Tokyo Stock Exchange.
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September
Network Department spun off from BANDAI to establish BANDAI NETWORKS CO., LTD.
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June
Invested in Sotsu Agency (currently, SOTSU CO., LTD.).
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Character Research Institute established.
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April
Network Department established.
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BANDAI KOREA CO., LTD., established in South Korea.
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March
HAPPINET CORPORATION listed on the First Section of the Tokyo Stock Exchange.
1999
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November
Proposed barrier-free entertainment designs. Entered nursing care business with the aim of combining the themes of “play” and “welfare.”
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October
Established Monolith Software Inc., a home video game development company.
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Concluded agreement with Mattel, of the U.S., regarding joint business development (contract covering the Japanese market canceled in December 2003).
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March
Takeo Takasu was appointed president and representative director.
1998
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December
HAPPINET CORPORATION listed on the Second Section of the Tokyo Stock Exchange.
1997
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Established XS ENTERTAINMENT INC. to manage multipurpose amusement facilities in the North American market.
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October
Founder Naoharu Yamashina passed away (October 28, age 79).
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August
HAPPINET CORPORATION offered its stock on the over-the-counter market (currently, the First Section of the Tokyo Stock Exchange).
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July
Group companies Kaken, Angel, and B-I merged to establish MegaHouse Corporation.
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Takashi Mogi was appointed president and representative director.
1996
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Established subsidiaries in Spain, France, Germany,and Israel.
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Bandai Trading (Shanghai) Co., Ltd., established in Shanghai.
1995
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October
Three companies established in the U.S.—BANDAI HOLDING CORP., BANDAI DIGITAL ENTERTAINMENT CORP., and BANDAI ENTERTAINMENT INC.
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July
Technical Design Center (Tochigi) went into operation.
1994
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Established NAMCO CYBERTAINMENT INC. through the merger of two NAMCO Group companies in the U.S.
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Opened Yokohama Creative Center, a development base, in Kanagawa-ku, Yokohama City.
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March
SUNRISE INC. became a Group company
1993
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Established Shanghai Namco Ltd. as a joint venture in China.
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Acquired Aladdin’s Castle, Inc., the largest amusement facility operator in the U.S.
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Established NAMCO OPERATIONS EUROPE LTD., in the U.K.
1992
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Established Brent Leisure Ltd. to strengthen manufacturing in Europe and sales in the U.K.
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October
BANDAI’s visual products business transferred to BANDAI VISUAL CO., LTD.
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September
Name of Bandai Transport was changed to BANDAI LOGIPAL INC.
1991
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November
Established NAMCO EUROPE LTD., in London, U.K.
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September
Stock listed on the First Section of the Tokyo Stock Exchange. Capital: ¥6,984 million.
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October
Tosho, Dairin, and Seiko merged to establish HAPPINET CORPORATION.
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February
Bandai (Taiwan) Co., Ltd., established as local company in Taiwan.
1990
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Established Namco Hometek Inc. as a U.S. base for home video games.
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Established Namco Hometek Inc. as a U.S. base for home video games.
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NAMCO AMERICA INC. acquired Atari Operations Inc. Commenced amusement facility operations in the U.S.
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August
Bandai Transport registered on the over-the-counter market (currently, JASDAQ).
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January
Name of Shinsei Manufacturing was changed to Yutaka Co., Ltd.
1989
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October
Advanced into the music field (launch of the Emotion label).
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January
Completed head office building in Komagata,Taito-ku, Tokyo.
1988
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August
BANDAI listed on the First Section of the Tokyo Stock Exchange.
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April
Media Department established. Made full-scale entry into the visual products business.
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Established Yokohama Future Laboratory in Yokohama City.
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NAMCO stock listed on the Second Section of the Tokyo Stock Exchange. Capital: ¥5,550 million.
1987
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Contract signed with The Walt Disney Company. Video products launched.
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May
Chairman Naoharu Yamashina was appointed executive advisor.
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Quick Curl launched. Entered the field of practical lifestyle sundries.
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March
Joint venture firm BANDAI AND K.C. CO., LTD.,established in Thailand.
1986
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Established the New Technology Foundation with the objective of fostering the development of science and technology.
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September
Entered the movie field by cooperating in the production of The Baby Elephant.
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January
BANDAI listed on the Second Section of the Tokyo Stock Exchange. Capital: ¥240 million.
1985
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New headquarters building completed in Ota-ku, Tokyo.
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May
Advanced into the Chinese market with the establishment of a Japan–China joint venture firm,China Fuman (Fujian) Toys Co., Ltd., in Fujian Province,China.
1984
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December
Fuman (H.K.) Co., Ltd., established in Hong Kong.
1983
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August
Apparel Department established.
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March
Corporate identity introduced. New BANDAI philosophy established—“Dreams and Creation.”
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Absorption-type merger of seven companies—Popy, Bandai Models, Bandai Manufacturing, Bandai Overseas, Mameet,Celent, and Bandai Publishing.Capital increased to ¥711.39 million.
1982
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November
Emotion Ltd. established. Opened Emotion video shop, the first video shop authorized by the Japan Video Software Association.
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October
Frontier Department established as planning and production unit for animations and films.
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June
BANDAI UK LTD. established in the U.K.
1981
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Established the IP Rights Department. Began full-scale initiatives to protect in-house copyrights.
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March
Entered the candy toy market.
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January
BANDAI FRANCE S.A. established as sales base in Europe.
1980
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November
Celent established.
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Tonka Japan changed its company name to Mameet.
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May
Makoto Yamashina was appointed president and representative director, and Naoharu Yamashina was appointed chairman.
1979
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November
B-I Electronics and B-I Mibu established.
1978
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October
BANDAI AMERICA INCORPORATED established as U.S. sales base.
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September
Bandai Publishing established.
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June
Established NAMCO AMERICA INC. in California, U.S.
1977
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June
BANDAI (H.K.) CO., LTD., established as overseas manufacturing base in Hong Kong.
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April
Started sales of capsule toys through vending machines.
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NAMCO ENTERPRISES ASIA LTD. established.
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Changed company name to NAMCO LIMITED.
1976
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November
Established Popy Mibu factory.
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October
Published Ugoku E-Hon and entered the publishing industry.
1975
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January
Trademark and logo changed.Expressed the dramatic combined worldwide growth of nine BANDAI Group companies.
1974
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Acquired Atari (Japan) Corp. from Atari Corp., of the U.S. Entered the video game business.
1971
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Use of NAMCO brand name began.
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July
Established Popy as a specialist character toys manufacturer.
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May
Bandai Models established.
1970
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Established Yaguchi plant in Yaguchi, Ota-ku, Tokyo.
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September
Tonka Japan established.
1969
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November
Acquisition of plant in Shimizu City, Shizuoka Prefecture.Start of production of plastic models, such as the Automobile series, Thunderbirds 2, and the Beetle series.
1968
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October
Customer service center established.
1967
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Opened Osaka office in Namba, Osaka.
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August
New Model Toys Department launched sales of plastic models.
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May
Bandai Automobile established.
1966
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Began to use Nakamura Manufacturing brand mark.
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Established main production facility in Ota-ku, Tokyo. Expanded activities of development and production departments.
1963
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December
Due to growth of operations, moved to new office building in Komagata 1-chome, Asakusa, Taito-ku, Tokyo.
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November
Assigned representative to New York and began sales in the U.S.
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September
Bandai Transport was established.
1961
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July
Company name was changed to BANDAI. Paid-in capital was ¥20 million.
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June
Name of Waraku Works was changed to BC Manufacturing. (Name was changed to BANDAI Manufacturing in May 1966.)
1960
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July
Bandai Toys Company established (transferred to Bandai Overseas Supply in 1971).
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March
Direct overseas sales started.
1959
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Reorganized to form Nakamura Manufacturing Co., Ltd. Capital:¥5 million.
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Trademark (commonly known as the Banzai mark) was established to express the motto that quality is the highest priority.
1957
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Headquarters office established in Ginza, Tokyo. Started sales of amusement machines.
1955
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JuneNakamura Manufacturing Ltd. established in Ikegami, Ota- ku, Tokyo (President: Masaya Nakamura). Capital:¥300,000. Started in the amusement business with the installation of two children’s mechanical horse rides on the rooftop of a department store in Yokohama.
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The BC logo was created by combining the first letters in BANDAI Company.
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Office building newly constructed in Komagata 2-chome, Asakusa, Taito-ku, Tokyo.
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January
Waraku Works (predecessor of BANDAI Manufacturing) was established.
1953
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Transport Division (predecessor of BANDAI LOGIPAL INC.) was established.
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A research unit was established to improve the quality of BANDAI brand metallic toys and to conduct R&D in new products.
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April
Accompanying the expansion of export operations,shipment and warehouse facilities were newly established in Komagata, Asakusa, Taito-ku, Tokyo.
1951
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March
Export sales commenced.
1950
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July
Bandaiya was founded in the Kikuyabashi section of Asakusa in Taito-ku, Tokyo (President: Naoharu Yamashina). Paid-in capital was ¥1 million. The company conducted sales of celluloid toys as well as metallic toys (passenger cars), rubber swimming rings, etc.