Sustainability Site

Our Materiality

Confirmation of Status and Reviews as Appropriate

Each Group company is implementing measures tailored to the characteristics of its own business in accordance with its material issues. The results are analyzed for each fiscal year, for the entire Group and for each business segment, leading to improved measures for the following fiscal year and beyond. The results of analyses are discussed by the Group Sustainability Committee, and then reports are made to the Board of Directors, which deliberates and supervises as necessary.

Indicators, Targets, and Results for the Five Material Issues and Sustainability

Harmony with Nature
Important themes FY2026 targets FY2025 results
Enhanced response to climate change

Reduction of GHG emissions

Scope 1 and Scope 2
Short- to medium-term targets
  • FY2026: 43,000 t-CO2 (35% reduction compared to FY2019)
  • FY2027: 39,500 t-CO2 (40% reduction compared to FY2019)
Long-term targets
  • FY2030: 32,500 t-CO2 (50% reduction compared to FY2019)
  • FY2035: 27,000 t-CO2 (55% reduction compared to FY2019)
  • FY2050: Net zero emissions
Scope 1 and Scope 2
  • FY2025 forecast: 43,691 t-CO2 (34.1% reduction compared to FY2019)
    (FY2025 target: 46,500 t-CO2 (30% reduction compared to FY2019)

    -Switched to renewable energy at domestic and overseas Group company locations and amusement facilities nationwide

    -Installed solar power generation systems at major domestic locations

    -Purchased carbon credits and non-fossil fuel certificates, etc.

Scope 3
  • Increase accuracy of calculations and explore measures to reduce Scope 3 CO2 emissions
Scope 3
  • FY2024 results: 1,358,704 t-CO2

Subject to calculation: Bandai, Bandai Spirits, Bandai Namco Entertainment, Bandai Namco Filmworks, and Bandai Namco Amusement

Sustainable use of resources and raw materials

Promotion of the circular economy

Reduction in petroleum-based plastic use
Reduction in petroleum-based plastic use
  • Continued to investigate plastic usage at major Group companies in Japan
  • Actively utilized recycled plastics and alternative materials
  • Reduced prize bags used at domestic amusement facilities
Promotion of product recycling
Promotion of product recycling
  • Gunpla recycling project forecast: 46 tons
    (FY2024 results: 37 tons)
  • Capsule recycling project forecast: 45 tons
    (FY2024 results: 47 tons)
  • Recycled pillow-type packaging for cards

    -Fabrication into shopping bags

Promotion of environmentally friendly products

Promotion of environmentally friendly design in our own products and services
Promotion of environmentally friendly design in our own products and services
  • Developed and sold products certified as sustainable

    -Used alternative plastics, biomass inks, and FSC-certified paper, etc.

  • Developed and produced stuffed toys made with recycled stuffing
  • Developed and sold Eco Amusement Machines
Promotion of green purchasing for office supplies
  • Domestic Group companies (average): 50%
Promotion of green purchasing for office supplies
  • Domestic Group companies (average): currently tabulating
    (FY2024 results: 22% / FY2023 results: 6%)

Waste reduction

Promotion of waste recycling at each business site
Promotion of waste recycling at each business site
  • Reduced paper usage
  • Shrink wrap recycled at logistics centers: 10 tons
  • Started closed-loop recycling of cardboard at logistics centers
  • Converted plastic waste generated at domestic printing factories to RPF: 78 tons
Safe & Responsible Products
Important themes FY2026 targets FY2025 results
Provision of products and services based on appropriate ethical representation

Information sharing on ethical representations of products and services

Establishment and operation of system for Groupwide sharing of information
Establishment and operation of system for Groupwide sharing of information
  • Held Group Ethics Working Group and Ethics Roundtable Discussions
  • Operated word checker system at domestic Group companies
  • Operated AI-powered ethics diagnostic system
  • Updated company guidelines
Implementation of employee training
Implementation of employee training
  • Held activities raising awareness among employees
Safety and security of products and services

Initiatives toward safe and secure manufacturing

Improvement in product and service quality in Japan and overseas
Improvement in product and service quality in Japan and overseas
  • Thoroughly ensured the safety and reliability of toys based on our own quality standards
  • Expanded the development of universal design products
  • Expanded barrier-free video content
  • Promoted AOU Youth Advisor certification

    -Eligible store managers with certification: 99.6%

  • Continued promoting web accessibility
Implementation of employee training
Implementation of employee training
  • Promoted activities raising awareness among employees
  • Held events for employees, including quality assurance exhibitions, etc.
Enhanced customer satisfaction

Improvement in customer satisfaction level

 
  • Improved customer satisfaction level of home video games and smartphone game apps
  • Improved customer satisfaction level (promoter rate) at amusement facilities
Intellectual Property for Social Good
Important themes FY2026 targets FY2025 results
Appropriate use of IP and mutual use of patents

Social contributions using IP and technology (excluding educational assistance)

 
  • Promoted Gundam Open Innovation
  • Held seminars for employees on intellectual property rights and patent utilization
Protection of IP

Enhanced IP protection

 
  • Supported conversion of IP rights worldwide
  • Strengthened efforts to eliminate infringement of counterfeit goods and illegal videos

    -Built schemes with stakeholders to combat infringement and protect rights

    -Expanded the number of countries where we can combat infringement globally

  • Held activities raising awareness among employees (seminars, etc.) on intellectual property
Fostering a Culture of Respect
Important themes FY2026 targets FY2025 results
Realizing employee-friendly workplace environments

Development of employee-friendly workplace environments

Promotion of childcare leave acquisition by employees
  • Acquisition rate of childcare leave by male employees of domestic Group companies (consolidated): 5% increase from the previous fiscal year
Promotion of childcare leave acquisition by employees
  • Acquisition rate of childcare leave by male employees of domestic Group companies (consolidated): currently tabulating
    (FY2024 results: 78.1% / FY2023 results: 64.0% / FY2022 results: 37.0%)
  • Promoted activities to raise awareness among Group employees

    -Disseminated information using e-learning and in-house newsletters, etc.

Implementation of stress checks
  • Stress check overall health risk: less than 100 for all companies
Implementation of stress checks
  • Stress check overall health risk: less than 100 for all companies
    (FY2024 results: less than 100 for all companies / FY2023 results: less than 100 for all companies)
Human resources development

Development of human resources who can share “dreams, fun, and inspiration” with the world

  • Participation rate in Group joint programs: 90% or higher
  • Participation rate in Group joint programs (total): 92%
    Participation rates by program:

    -Employee training (BNAP*): 94.2% (October)

    -Fifth-year training: 86.8% (July)

    -New manager training (spring): 96.6% (May)

    -New manager training (autumn): 95.7% (October)

    *Bandai Namco Adventure Program

  • In-house human resource development for animators, etc.

    -Drawing Academy and Art Academy

  • Continued to offer GYAAR Studio for developing game creators
Promotion of diversity and inclusion

Promotion of employment for people with disabilities

  • Employment rate of people with disabilities: 2.7%(statutory employment rate)
  • Forecast of employment rate of people with disabilities: 2.45%
    (FY2025 targets: 2.5%)
  • Promoted direct employment at domestic and overseas Group companies
  • Held activities to raise awareness among employees

    -Held in-house seminars, workplace training, etc.

The cultivation of a culture where employees from diverse backgrounds can play an active role

Maintain and increase average engagement-related scores in Japan
  • Diverse values and ways of thinking are respected: 75%
  • The company provides opportunities to succeed regardless of gender: maintained at 80% or higher
Increase positive response rate in the engagement survey
  • Diverse values and ways of thinking are respected: 72%
    (FY2025 targets: 72% / FY2024 results: 70%)
  • The company provides opportunities for success regardless of gender: 81%
    (FY2025 targets: 80% / FY2024 results: 78.7%)
Supply chains (labor)

Human rights initiatives

Establishment of a supply chain that respects human rights
Establishment of a supply chain that respects human rights
  • Made the Bandai Namco Group Code of Conduct and the Bandai Namco Group Guidelines for Business Partners known to all and translated them into different languages
  • Operated the Compliance Hotline
  • Conducted audits on human rights covering final packaging plants that produce Bandai products
  • Conducted labor environment audits at new arcade game production plants
  • Introduced and operated a green light system for improving the labor environment of creators
Implementation of employee training
Implementation of employee training
  • Implemented internal activities to raise awareness using e-learning, seminars, and online company newsletters
Building Stronger Communities
Important themes FY2026 targets FY2025 results
Collaboration with local communities

Implementation of social contribution activities deeply rooted in local communities

 
  • Held volunteer activities such as clean ups around the Company business sites
  • Implemented regional revitalization activities using our IP
  • IDOLM@STER Manhole Project
  • Gundam Manhole Project
  • Conducted community contribution activities led by professional basketball team, the Shimane Susanoo Magic

    -Supported agriculture through rice planting

    -Held beach cleanups, etc.

Educational assistance for the next generation

Educational support for children

 
  • Held hands-on classes and company visits for elementary and junior high school students
  • Held the Special Thomas Edison Exhibition and lecture
  • Elementary school students who participated in Gunpla Academia: 190,000
  • Events held featuring Jackie from the picture book series, The Bears’ School: 86
  • Elementary school education programs held for teaching universal design through Othello: 266 schools
  • Dream Class held by the professional basketball team Shimane Susanoo Magic: 16 schools
  • Basketball donations by the professional basketball team Shimane Susanoo Magic: 9 schools
  • Work experience programs utilizing amusement facilities: 49
Others
  FY2026 targets FY2025 results
Fostering a sustainability culture across the Group

Promoting understanding of sustainability at all Group companies

  • Understanding of the Group Sustainability Policy at domestic and overseas Group companies: 80% or higher
  • Understanding of the Group Sustainability Policy at domestic and overseas Group companies: over 95.9%
    (FY2024 results: 83.5%)
  • Held Sustainability Week
  • Implemented internal activities to raise awareness using e-learning and in-house newsletters