Safety and Security of
Products and Services
We provide high-quality, safe, and secure products and services that can be enjoyed by all, with safety and peace of mind as our top priorities. The Bandai Namco Group constantly reviews and improves upon its products and services, recognizing its responsibility as a company that provides products and services that satisfy people around the world.
Initiatives for Universal Design
Offering products and services that anyone can enjoy
The Bandai Namco Group is actively working to offer products and services that anyone can enjoy. For example, MegaHouse’s Ittai Othello, an all-in-one product, features black pieces with a raised surface and white pieces with a concaved surface, so players can distinguish them by touch. Furthermore, the pieces are built into the game board, meaning they will never get lost. Rubik’s Cube Universal Design by MegaHouse features a different uneven shape for each color of the six sides, so it can be aligned by touch.
In the visual works field, Bandai Namco Filmworks provides barrier-free voice guides that explain the background to the story and describe the movements and facial expressions of the characters. It also displays subtitles so that people with visual or hearing impairments can also enjoy visual content. In these ways, we are working to offer products that can be enjoyed by an even greater number of people.



©Othello,Co. and MegaHouse
RUBIK’S TM & © 2024 Spin Master Toys UK Limited, used under license. All rights reserved.
© Yoshito Usui/New Dimension! Crayon Shinchan Production Committee
Initiatives for accessible game development
Bandai Namco Entertainment is adding functions to its games to ensure accessibility with the aim of developing games that can be enjoyed by everyone.
As one example, we use a color vision simulator during development so that color-blind people who have difficulty seeing certain colors can play the game without any problems. In addition to this, we are promoting the development of games that are accessible for more people through, for example, functions that allow the player to adjust the brightness of the game and add subtitles for in-game audio. We are also creating internal guidelines that outline recommended ways to implement these functions.
Examples of Implemented Accessibility-related Functions

-Setting of options upon start-up
-Game difficulty setting
-Subtitles for in-game audio
-Customizable volume control
-Change of key assignments

-Setting of options upon start-up
-Game difficulty setting
-Subtitles for in-game audio
-Customizable volume control
-Change of key assignments